DUNE-GRID-GLUE (2.10)

Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CDune::GridGlue::CommDataHandle< DataHandleImp, DataTypeImp >Describes the features of a data handle for communication in parallel runs using the GridGlue::communicate methods
 CDune::GridGlue::CommInfo< GG, DataHandleImp, DataTypeImp >Collects all GridGlue data required for communication
 CDune::CommPolicy< ::Dune::GridGlue::CommInfo< GG, DataHandleImp, DataTypeImp > >Specialization of the CommPolicy struct, required for the ParallelIndexsets
 CDune::GridGlue::CommunicationOperator< dir >Forward gather scatter to user defined CommInfo class
 CDune::GridGlue::Extractor< GV, cd >::CornerInfoHelpful struct holding one index for the coordinate (vertex) to which it is associated and the element's corner index;
 CDune::GridGlue::Projection< Coordinate >::EdgeIntersectionIntersection between two edges of a triangle
 CDune::GridGlue::Extractor< GV, cd >::ElementInfoSimple struct holding an element seed and an index
 CDune::GridGlue::Extractor< GV, cd >Provides codimension-independent methods for grid extraction
 CDune::GridGlue::Extractor< GV, 0 >
 CDune::GridGlue::Codim0Extractor< GV >
 CDune::GridGlue::Extractor< GV, 1 >
 CDune::GridGlue::Codim1Extractor< GV >
 CDune::GridGlue::GridGlue< P0, P1 >Sequential adapter to couple two grids at specified close together boundaries
 CDune::GridGlue::GridGlueAmiraWriterWrite remote intersections to a AmiraMesh file for debugging purposes
 CDune::GridGlue::GridGlueVtkWriterWrite remote intersections to a vtk file for debugging purposes
 CDune::GridGlue::Intersection< P0, P1, I, O >The intersection of two entities of the two patches of a GridGlue
 CDune::GridGlue::Intersection< P0, P1, inside, outside >
 CDune::GridGlue::IntersectionComputation< CM >Intersection computation method for two elements of arbitrary dimension
 CDune::GridGlue::IntersectionData< P0, P1 >Storage class for Dune::GridGlue::Intersection related data
 CDune::GridGlue::IntersectionIterator< P0, P1, inside, outside >
 CDune::GridGlue::IntersectionList< Local0, Local1 >
 CDune::GridGlue::IntersectionListProvider< L0, L1 >
 CDune::GridGlue::IntersectionListProvider< FieldVector< double, dim0 >, FieldVector< double, dim1 > >
 CDune::GridGlue::SimplicialIntersectionListProvider< dim0, dim1 >
 CDune::GridGlue::IntersectionTraits< P0, P1, inside, outside >
 CDune::GridGlue::Merger< ctype, grid1Dim, grid2Dim, dimworld >Abstract base for all classes that take extracted grids and build sets of intersections
 CDune::GridGlue::Merger< double, grid1Dim, grid2Dim, dimworld >
 CDune::GridGlue::StandardMerge< double, dim, dim, dimworld >
 CDune::GridGlue::ConformingMerge< dim, dimworld, T >Implementation of the Merger concept for conforming interfaces
 CDune::GridGlue::StandardMerge< double, dimworld-1, dimworld-1, dimworld >
 CDune::GridGlue::ContactMerge< dimworld, T >Merge two codimension-1 surfaces that may be a positive distance apart
 CDune::GridGlue::StandardMerge< double, dim1, dim2, dimworld >
 CDune::GridGlue::OverlappingMerge< dim1, dim2, dimworld, T >Computing overlapping grid intersections for grids of different dimensions
 CDune::GridGlue::Merger< T, grid1Dim, grid2Dim, dimworld >
 CDune::GridGlue::StandardMerge< T, grid1Dim, grid2Dim, dimworld >Common base class for many merger implementations: produce pairs of entities that may intersect
 CDune::GridGlue::Projection< Coordinate >Projection of a line (triangle) on another line (triangle)
 CDune::GridGlue::Reverse< reverse >
 CDune::GridGlue::SimplicialIntersectionListProvider< dim0, dim1 >::SimplicialIntersection
 CDune::GridGlue::StreamingMessageBuffer< DT >
 CDune::GridGlue::StreamingMessageBuffer< DataType >
 CDune::GridGlue::Extractor< GV, cd >::SubEntityInfoHolds some information about an element's subentity involved in a coupling
 CDune::GridGlue::Extractor< GV, cd >::VertexInfoSimple struct holding a vertex pointer and an index
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