Dune Core Modules (2.9.0)

Dune::ALU3dGridEntity< 0, dim, GridImp > Class Template Reference

#include <dune/alugrid/3d/entity.hh>

Public Types

typedef GridImp::template Codim< 0 >::EntitySeed EntitySeed
 typedef of my type
 

Public Member Functions

 ALU3dGridEntity ()
 Constructor creating empty Entity.
 
 ALU3dGridEntity (const EntitySeed &seed)
 Constructor taking an EntitySeed.
 
 ALU3dGridEntity (const HElementType &element)
 Constructor taking an interior Element.
 
 ALU3dGridEntity (const HBndSegType &ghost)
 Constructor taking a ghost element.
 
int level () const
 level of this element
 
Geometry geometry () const
 geometry of this entity
 
GeometryType type () const
 type of geometry of this entity
 
PartitionType partitionType () const
 return partition type of this entity ( see grid.hh )
 
unsigned int subEntities (unsigned int codim) const
 
template<int codim>
Codim< codim >::Entity subEntity (int i) const
 
bool isLeaf () const
 returns true if Entity is leaf (i.e. has no children)
 
Entity father () const
 
bool hasFather () const
 returns true if father entity exists
 
LocalGeometry geometryInFather () const
 
ALU3dGridHierarchicIterator< GridImp > hbegin (int maxlevel) const
 
ALU3dGridHierarchicIterator< GridImp > hend (int maxlevel) const
 Returns iterator to one past the last son.
 
bool isNew () const
 returns true, if entity was created during last adaptation cycle
 
bool mightVanish () const
 returns true, if entity might be coarsened during next adaptation cycle
 
bool hasBoundaryIntersections () const
 returns true, if entity has intersections with boundary
 
bool mark (const int refCount, const bool conformingRefinement) const
 
int getMark () const
 return current adaptation mark for this entity
 
void setElement (HElementType &element)
 
void setGhost (HBndSegType &ghost)
 set original element pointer to fake entity
 
void reset (int l)
 set actual walk level
 
void removeElement ()
 set item pointer to NULL
 
bool equals (const ALU3dGridEntity< 0, dim, GridImp > &org) const
 compare 2 entities, which means compare the item pointers
 
template<int cc>
int getSubIndex (int i) const
 
int subIndex (int i, unsigned int codim) const
 
bool isGhost () const
 returns true if entity is ghost
 
EntitySeed seed () const
 return key for this entity
 
int macroId () const
 return macro id of this entity
 
int weight () const
 weight of entity (ie number of leaf elements underneath)
 
int master () const
 return rank number of master process
 

Static Public Attributes

static constexpr int codimension
 know your own codimension
 
static constexpr int dimension
 Dimension of the grid.
 
static constexpr int mydimension
 Know dimension of the entity.
 

Protected Member Functions

int getIndex () const
 index is unique within the grid hierachy and per codim
 

Protected Attributes

GeometryImpl geo_
 the entity's geometry
 
BNDFaceType * ghost_
 not zero if entity is ghost entity
 

Detailed Description

template<int dim, class GridImp>
class Dune::ALU3dGridEntity< 0, dim, GridImp >

A Grid is a container of grid entities. An entity is parametrized by the codimension. An entity of codimension c in dimension d is a d-c dimensional object.

Entities of codimension 0 ("elements") are defined through template specialization. Note that this specialization has an extended interface compared to the general case

Entities of codimension 0 allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 with the These neighbors are accessed via an iterator. This allows the implementation of non-matching meshes. The number of neigbors may be different from the number of faces/edges of an element!

Member Function Documentation

◆ father()

template<int dim, class GridImp >
ALU3dGridEntity< 0, dim, GridImp >::Entity Dune::ALU3dGridEntity< 0, dim, GridImp >::father

Inter-level access to father element on coarser grid. Assumes that meshes are nested.

References Dune::ALU3dGridEntity< cd, dim, GridImp >::getIndex().

◆ geometryInFather()

template<int dim, class GridImp >
alu_inline ALU3dGridEntity< 0, dim, GridImp >::LocalGeometry Dune::ALU3dGridEntity< 0, dim, GridImp >::geometryInFather

Location of this element relative to the reference element of the father. This is sufficient to interpolate all dofs in conforming case. Nonconforming may require access to neighbors of father and computations with local coordinates. On the fly case is somewhat inefficient since dofs are visited several times. If we store interpolation matrices, this is tolerable. We assume that on-the-fly implementation of numerical algorithms is only done for simple discretizations. Assumes that meshes are nested.

References Dune::TypeTree::child(), Dune::ALU3dGridEntity< cd, dim, GridImp >::geometry(), and Dune::ALU3dGridEntity< cd, dim, GridImp >::type().

◆ getSubIndex()

template<int dim, class GridImp >
template<int cc>
int Dune::ALU3dGridEntity< 0, dim, GridImp >::getSubIndex ( int  i) const

return index of sub entity with codim = cc and local number i i.e. return global number of vertex i for use in hierarchical index set

◆ hbegin()

template<int dim, class GridImp >
alu_inline ALU3dGridHierarchicIterator< GridImp > Dune::ALU3dGridEntity< 0, dim, GridImp >::hbegin ( int  maxlevel) const

Inter-level access to son elements on higher levels<=maxlevel. This is provided for sparsely stored nested unstructured meshes. Returns iterator to first son.

◆ mark()

template<int dim, class GridImp >
bool Dune::ALU3dGridEntity< 0, dim, GridImp >::mark ( const int  refCount,
const bool  conformingRefinement 
) const

marks an element for refCount refines. if refCount is negative the element is coarsend -refCount times mark returns true if element was marked, otherwise false

References Dune::ALU3dGridEntity< cd, dim, GridImp >::level().

◆ setElement()

template<int dim, class GridImp >
alu_inline void Dune::ALU3dGridEntity< 0, dim, GridImp >::setElement ( HElementType &  element)

private methods, but public because of datahandle and template arguments of these methods

References Dune::ALU3dGridEntity< cd, dim, GridImp >::geo_.

◆ subEntities()

template<int dim, class GridImp >
alu_inline unsigned int Dune::ALU3dGridEntity< 0, dim, GridImp >::subEntities ( unsigned int  codim) const

Intra-element access to entities of codimension cc > codim. Return number of entities with codimension cc.

References Dune::referenceElement().

◆ subEntity()

template<int dim, class GridImp >
template<int codim>
Codim< codim >::Entity Dune::ALU3dGridEntity< 0, dim, GridImp >::subEntity ( int  i) const

Provide access to mesh entity i of given codimension. Entities are numbered 0 ... subEntities(codim)-1

◆ subIndex()

template<int dim, class GridImp >
alu_inline int Dune::ALU3dGridEntity< 0, dim, GridImp >::subIndex ( int  i,
unsigned int  codim 
) const

return index of sub entity with codim = cc and local number i i.e. return global number of vertex i for use in hierarchical index set

References Dune::ALU3dGridEntity< cd, dim, GridImp >::getIndex().


The documentation for this class was generated from the following files:
  • dune/alugrid/3d/entity.hh
  • dune/alugrid/3d/entity_imp.cc
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