ALU3dGridEntity() | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
ALU3dGridEntity(const EntitySeed &seed) | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
ALU3dGridEntity(const HElementType &element) | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
ALU3dGridEntity(const HBndSegType &ghost) | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
codimension | Dune::EntityDefaultImplementation< 0, dim, GridImp, ALU3dGridEntity > | static |
dimension | Dune::EntityDefaultImplementation< 0, dim, GridImp, ALU3dGridEntity > | static |
EntitySeed typedef | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
equals(const ALU3dGridEntity< 0, dim, GridImp > &org) const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
father() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
geo_ | Dune::ALU3dGridEntity< 0, dim, GridImp > | mutableprotected |
geometry() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
geometryInFather() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
getIndex() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | protected |
getMark() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
getSubIndex(int i) const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
ghost_ | Dune::ALU3dGridEntity< 0, dim, GridImp > | mutableprotected |
hasBoundaryIntersections() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
hasFather() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
hbegin(int maxlevel) const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
hend(int maxlevel) const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
isGhost() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
isLeaf() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
isNew() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
level() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
macroId() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
mark(const int refCount, const bool conformingRefinement) const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
master() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
mightVanish() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
mydimension | Dune::EntityDefaultImplementation< 0, dim, GridImp, ALU3dGridEntity > | static |
partitionType() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
removeElement() | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
reset(int l) | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
seed() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
setElement(HElementType &element) | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
setGhost(HBndSegType &ghost) | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
subEntities(unsigned int codim) const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
subEntity(int i) const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
subIndex(int i, unsigned int codim) const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
type() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
weight() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |