Dune Core Modules (2.3.1)
Front-end for the grid manager of the finite element toolbox UG. More...
#include <dune/grid/uggrid.hh>
Public Types | |
typedef UGGridFamily< dim > | GridFamily |
type of the used GridFamily for this grid | |
typedef UG::DOUBLE | ctype |
The type used to store coordinates. | |
Exported constants | |
enum | |
A constant that exports the template parameter dim. | |
enum | |
A constant that exports the template parameter dimworld. | |
Exported types | |
typedef Partition< All_Partition >::LevelGridView | LevelGridView |
View types for All_Partition. | |
typedef Partition< All_Partition >::LeafGridView | LeafGridView |
typedef GridFamily::Traits::LeafIntersection | LeafIntersection |
A type that is a model of Dune::Intersection, an intersections of two codimension 1 of two codimension 0 entities in the leaf view. | |
typedef GridFamily::Traits::LevelIntersection | LevelIntersection |
A type that is a model of Dune::Intersection, an intersections of two codimension 1 of two codimension 0 entities in a level view. | |
typedef GridFamily::Traits::LeafIntersectionIterator | LeafIntersectionIterator |
A type that is a model of Dune::IntersectionIterator which is an iterator that allows to examine, but not to modify, the intersections of codimension 1 of an leaf element (entity of codimension 0) with other leaf elements. | |
typedef GridFamily::Traits::LevelIntersectionIterator | LevelIntersectionIterator |
A type that is a model of Dune::IntersectionIterator which is an iterator that allows to examine, but not to modify, the intersections of codimension 1 of an element (entity of codimension 0) with other elements on the same level. | |
typedef GridFamily::Traits::HierarchicIterator | HierarchicIterator |
A type that is a model of Dune::HierarchicIterator A type of iterator that allows to examine, but not to modify, entities of codimension 0 that result from refinement of an entity of codimension 0. | |
typedef GridFamily::Traits::LevelIndexSet | LevelIndexSet |
A type that is a model of Dune::IndexSet which provides a consecutive, but non persistent, numbering for entities on a grid level. | |
typedef GridFamily::Traits::LeafIndexSet | LeafIndexSet |
A type that is a model of Dune::IndexSet which provides a consecutive, but non persistent, numbering for entities in the leaf grid. | |
typedef GridFamily::Traits::GlobalIdSet | GlobalIdSet |
A type that is a model of Dune::IdSet which provides a unique and persistent numbering for all entities in the grid. The numbering is unique over all processes over which the grid is partitioned. The numbering is not necessarily consecutive. | |
typedef GridFamily::Traits::LocalIdSet | LocalIdSet |
A type that is a model of Dune::IdSet which provides a unique and persistent numbering for all entities in the grid. The numbering is only unique in a single process and it is not necessarily consecutive. | |
typedef GridFamily::Traits::CollectiveCommunication | CollectiveCommunication |
A type that is a model of Dune::CollectiveCommunication. It provides a portable way for collective communication on the set of processes used by the grid. | |
Public Member Functions | |
UGGrid () | |
Default constructor. More... | |
~UGGrid () | |
Destructor. | |
int | maxLevel () const |
template<int codim> | |
Traits::template Codim< codim >::LevelIterator | lbegin (int level) const |
Iterator to first entity of given codim on level. | |
template<int codim> | |
Traits::template Codim< codim >::LevelIterator | lend (int level) const |
one past the end on this level | |
template<int codim, PartitionIteratorType PiType> | |
Traits::template Codim< codim >::template Partition< PiType >::LevelIterator | lbegin (int level) const |
Iterator to first entity of given codim on level. | |
template<int codim, PartitionIteratorType PiType> | |
Traits::template Codim< codim >::template Partition< PiType >::LevelIterator | lend (int level) const |
one past the end on this level | |
template<int codim> | |
Traits::template Codim< codim >::LeafIterator | leafbegin () const |
Iterator to first leaf entity of given codim. | |
template<int codim> | |
Traits::template Codim< codim >::LeafIterator | leafend () const |
one past the end of the sequence of leaf entities | |
template<int codim, PartitionIteratorType PiType> | |
Traits::template Codim< codim >::template Partition< PiType >::LeafIterator | leafbegin () const |
Iterator to first leaf entity of given codim. | |
template<int codim, PartitionIteratorType PiType> | |
Traits::template Codim< codim >::template Partition< PiType >::LeafIterator | leafend () const |
one past the end of the sequence of leaf entities | |
template<typename Seed > | |
Traits::template Codim< Seed::codimension >::EntityPointer | entityPointer (const Seed &seed) const |
Create an EntityPointer from an EntitySeed. | |
int | size (int level, int codim) const |
Number of grid entities per level and codim. | |
int | size (int codim) const |
number of leaf entities per codim in this process | |
int | size (int level, GeometryType type) const |
number of entities per level and geometry type in this process | |
int | size (GeometryType type) const |
number of leaf entities per geometry type in this process | |
size_t | numBoundarySegments () const |
Return the number of boundary segments. | |
const Traits::GlobalIdSet & | globalIdSet () const |
Access to the GlobalIdSet. | |
const Traits::LocalIdSet & | localIdSet () const |
Access to the LocalIdSet. | |
const Traits::LevelIndexSet & | levelIndexSet (int level) const |
Access to the LevelIndexSets. | |
const Traits::LeafIndexSet & | leafIndexSet () const |
Access to the LeafIndexSet. | |
Traits::template Partition< pitype >::LevelGridView | DUNE_DEPRECATED_MSG ("The method levelView has been renamed to levelGridView.") levelView(int level) const |
View for a grid level. | |
Traits::template Partition< pitype >::LeafGridView | DUNE_DEPRECATED_MSG ("The method levelView has been renamed to leafGridView.") leafView() const |
View for the leaf grid. | |
Traits::template Partition< All_Partition >::LevelGridView | levelView (int level) const DUNE_DEPRECATED_MSG("The method levelView has been renamed to levelGridView.") |
View for a grid level for All_Partition. | |
Traits::template Partition< All_Partition >::LeafGridView | leafView () const DUNE_DEPRECATED_MSG("The method leafView has been renamed to leafGridView.") |
View for the leaf grid for All_Partition. | |
Traits::template Partition< pitype >::LevelGridView | levelGridView (int level) const |
View for a grid level. | |
Traits::template Partition< All_Partition >::LevelGridView | levelGridView (int level) const |
View for a grid level for All_Partition. | |
Traits::template Partition< pitype >::LeafGridView | leafGridView () const |
View for the leaf grid. | |
Traits::template Partition< All_Partition >::LeafGridView | leafGridView () const |
View for the leaf grid for All_Partition. | |
bool | mark (int refCount, const typename Traits ::template Codim< 0 >::Entity &e) |
Marks an entity to be refined/coarsened in a subsequent adapt. More... | |
void | communicate (CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir, int level) const |
void | communicate (CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir) const |
Adaptivity and grid refinement | |
bool | mark (int refCount, const typename Codim< 0 >::Entity &e) |
Marks an entity to be refined/coarsened in a subsequent adapt. More... | |
int | getMark (const typename Codim< 0 >::Entity &e) const |
returns adaptation mark for given entity More... | |
Static Protected Member Functions | |
static ReturnImplementationType< InterfaceType >::ImplementationType & | getRealImplementation (InterfaceType &i) |
return real implementation of interface class | |
Grid Refinement Methods | |
enum | RefinementType { LOCAL , COPY } |
The different forms of grid refinement that UG supports. More... | |
enum | ClosureType { GREEN , NONE } |
Decide whether to add a green closure to locally refined grid sections or not. More... | |
bool | mark (int refCount, const typename Traits::template Codim< 0 >::Entity &e) |
Mark element for refinement. More... | |
bool | mark (const typename Traits::template Codim< 0 >::Entity &e, typename UG_NS< dim >::RefinementRule rule, int side=0) |
Mark method accepting a UG refinement rule. More... | |
int | getMark (const typename Traits::template Codim< 0 >::Entity &e) const |
Query whether element is marked for refinement. | |
bool | preAdapt () |
returns true, if some elements might be coarsend during grid adaption, here always returns true | |
bool | adapt () |
Triggers the grid refinement process. | |
void | postAdapt () |
Clean up refinement markers. | |
unsigned int | overlapSize (int codim) const |
Size of the overlap on the leaf level. | |
unsigned int | ghostSize (int codim) const |
Size of the ghost cell layer on the leaf level. | |
unsigned int | overlapSize (int level, int codim) const |
Size of the overlap on a given level. | |
unsigned int | ghostSize (int level, int codim) const |
Size of the ghost cell layer on a given level. | |
bool | loadBalance () |
Default load balancing. More... | |
template<class DataHandle > | |
bool | loadBalance (DataHandle &dataHandle) |
Distributes the grid and some data over the available nodes in a distributed machine. More... | |
bool | loadBalance (int strategy, int minlevel, int depth, int maxlevel, int minelement) |
Distributes this grid over the available nodes in a distributed machine. More... | |
template<class DataHandle > | |
void | communicate (DataHandle &dataHandle, InterfaceType iftype, CommunicationDirection dir, int level) const |
The communication interface for all codims on a given level. More... | |
template<class DataHandle > | |
void | communicate (DataHandle &dataHandle, InterfaceType iftype, CommunicationDirection dir) const |
The communication interface for all codims on the leaf level. More... | |
const CollectiveCommunication< UGGrid > & | comm () const |
void | getChildrenOfSubface (const typename Traits::template Codim< 0 >::EntityPointer &e, int elementSide, int maxl, std::vector< typename Traits::template Codim< 0 >::EntityPointer > &childElements, std::vector< unsigned char > &childElementSides) const |
Rudimentary substitute for a hierarchic iterator on faces. More... | |
void | setRefinementType (RefinementType type) |
Sets the type of grid refinement. | |
void | setClosureType (ClosureType type) |
Sets the type of grid refinement closure. | |
void | setPosition (const typename Traits::template Codim< dim >::EntityPointer &e, const FieldVector< double, dim > &pos) |
Sets a vertex to a new position. More... | |
void | globalRefine (int n) |
Does uniform refinement. More... | |
void | saveState (const std::string &filename) const |
Save entire grid hierarchy to disk. More... | |
void | loadState (const std::string &filename) |
Read entire grid hierarchy from disk. More... | |
static void | setDefaultHeapSize (unsigned size) |
Sets the default heap size. More... | |
Parallel data distribution and communication | |
Codim< EntitySeed::codimension >::EntityPointer | entityPointer (const EntitySeed &seed) const |
obtain EntityPointer from EntitySeed. | |
GridImp & | asImp () |
Barton-Nackman trick. | |
const GridImp & | asImp () const |
Barton-Nackman trick. | |
Detailed Description
class Dune::UGGrid< dim >
Front-end for the grid manager of the finite element toolbox UG.
This is the implementation of the grid interface using the UG grid management system (http://www.iwr.uni-heidelberg.de/frame/iwrwikiequipment/software/ug). UG provides conforming grids in two and three space dimensions. The grids can be mixed, i.e. 2d grids can contain triangles and quadrilaterals and 3d grids can contain tetrahedra and hexahedra and also pyramids and prisms. The grid refinement rules are very flexible. Local adaptive red/green refinement is the default, but a special method in the UGGrid class allows you to directly access a number of anisotropic refinements rules. Last but not least, the UG grid manager is completely parallelized, and you can use boundaries parametrized by either analytical expressions or high-resolution piecewise linear surfaces.
To use this module you need the UG library. See the DUNE installation notes on how to obtain and install it.
In your Dune application, you can now instantiate objects of the type UGGrid<2> or UGGrid<3>. You can have more than one, if you choose. It is even possible to have 2d and 3d grids at the same time, even though the original UG system never intended to support this!
See the documentation for the factory class GridFactory<UGGrid<dimworld> > to learn how to create UGGrid objects.
Please send any questions, suggestions, or bug reports to the Dune mailing list dune@.nosp@m.dune.nosp@m.-proj.nosp@m.ect..nosp@m.org
For installation instructions see http://www.dune-project.org/external_libraries/install_ug.html .
Member Enumeration Documentation
◆ ClosureType
enum Dune::UGGrid::ClosureType |
◆ RefinementType
enum Dune::UGGrid::RefinementType |
Constructor & Destructor Documentation
◆ UGGrid()
Dune::UGGrid< dim >::UGGrid | ( | ) |
Default constructor.
Uses the default heapsize, which can be set using the static method setDefaultHeapSize().
Member Function Documentation
◆ comm()
|
inline |
the collective communication
◆ communicate() [1/4]
|
inlineinherited |
dummy communicate, doing nothing
◆ communicate() [2/4]
|
inlineinherited |
dummy communicate, doing nothing
◆ communicate() [3/4]
|
inline |
The communication interface for all codims on the leaf level.
- Parameters
-
dataHandle type used to gather/scatter data in and out of the message buffer iftype one of the predifined interface types, throws error if it is not implemented dir choose beetween forward and backward communication
Implements a generic communication function sending an object of type P for each entity in the intersection of two processors. P has two methods gather and scatter that implement the protocol. Therefore P is called the "protocol class".
References Dune::className(), DUNE_THROW, and Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >::leafView().
◆ communicate() [4/4]
|
inline |
The communication interface for all codims on a given level.
- Parameters
-
dataHandle type used to gather/scatter data in and out of the message buffer iftype one of the predifined interface types, throws error if it is not implemented dir choose beetween forward and backward communication level communicate for entities on the given level
Implements a generic communication function sending an object of type P for each entity in the intersection of two processors. P has two methods gather and scatter that implement the protocol. Therefore P is called the "protocol class".
References Dune::className(), DUNE_THROW, and Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >::levelGridView().
◆ getChildrenOfSubface()
void Dune::UGGrid< dim >::getChildrenOfSubface | ( | const typename Traits::template Codim< 0 >::EntityPointer & | e, |
int | elementSide, | ||
int | maxl, | ||
std::vector< typename Traits::template Codim< 0 >::EntityPointer > & | childElements, | ||
std::vector< unsigned char > & | childElementSides | ||
) | const |
Rudimentary substitute for a hierarchic iterator on faces.
- Parameters
-
e,elementSide Grid face specified by an element and one of its sides maxl The finest level that should be traversed by the iterator [out] childElements For each subface: element index, elementSide, and level [out] childElementSides Indices for transformation because Dune numbers the faces of several elements differently than UG
◆ getMark()
|
inlineinherited |
◆ globalRefine()
void Dune::UGGrid< dim >::globalRefine | ( | int | n | ) |
Does uniform refinement.
- Parameters
-
n Number of uniform refinement steps
◆ loadBalance() [1/3]
|
inline |
Default load balancing.
- Bug:
- The return value is always 'true'
- Returns
- true if the grid has changed
References Dune::UGGrid< dim >::loadBalance().
Referenced by Dune::UGGrid< dim >::loadBalance().
◆ loadBalance() [2/3]
|
inline |
Distributes the grid and some data over the available nodes in a distributed machine.
- Template Parameters
-
DataHandle works like the data handle for the communicate methods.
- Returns
- True, if grid has changed, false otherwise
References DUNE_THROW, Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >::leafView(), and Dune::UGGrid< dim >::loadBalance().
◆ loadBalance() [3/3]
bool Dune::UGGrid< dim >::loadBalance | ( | int | strategy, |
int | minlevel, | ||
int | depth, | ||
int | maxlevel, | ||
int | minelement | ||
) |
Distributes this grid over the available nodes in a distributed machine.
If you want the UG default for the parameters pick
- strategy = 0
- minlevel = 1
- depth = 2
- maxlevel = 32
- minelement = 1
- Bug:
- The return value is always 'true'
- Parameters
-
minlevel The coarsest grid level that gets distributed maxlevel does currently get ignored
◆ loadState()
void Dune::UGGrid< dim >::loadState | ( | const std::string & | filename | ) |
Read entire grid hierarchy from disk.
Test implementation – not working!
◆ mark() [1/4]
bool Dune::UGGrid< dim >::mark | ( | const typename Traits::template Codim< 0 >::Entity & | e, |
typename UG_NS< dim >::RefinementRule | rule, | ||
int | side = 0 |
||
) |
Mark method accepting a UG refinement rule.
- Parameters
-
e Pointer to the element to be marked for refinement rule One of the UG refinement rules side If rule==UG::D2::BLUE (one quadrilateral is split into two rectangles) you can choose the orientation of the cut by setting side==0 or side==1
The available values for RefinementRule are: (see the RefinementRule enum in ug/gm/gm.h)
2D
- NO_REFINEMENT
- COPY
- RED
- BLUE
- COARSE
- BISECTION_1
- BISECTION_2_Q
- BISECTION_2_T1
- BISECTION_2_T2
- BISECTION_3
3D
- NO_REFINEMENT
- COPY
- RED
- BLUE
- COARSE
- TETRA_RED_HEX
- PRISM_BISECT_1_2
- PRISM_QUADSECT
- PRISM_BISECT_HEX0
- PRISM_BISECT_HEX1
- PRISM_BISECT_HEX2
- PRISM_ROTATE_LEFT
- PRISM_ROTATE_RGHT
- PRISM_QUADSECT_HEXPRI0
- PRISM_RED_HEX
- PRISM_BISECT_0_1
- PRISM_BISECT_0_2
- PRISM_BISECT_0_3
- HEX_BISECT_0_1
- HEX_BISECT_0_2
- HEX_BISECT_0_3
- HEX_TRISECT_0
- HEX_TRISECT_5
- HEX_QUADSECT_0
- HEX_QUADSECT_1
- HEX_QUADSECT_2
- HEX_BISECT_HEXPRI0
- HEX_BISECT_HEXPRI1
◆ mark() [2/4]
|
inlineinherited |
◆ mark() [3/4]
|
inlineinherited |
Marks an entity to be refined/coarsened in a subsequent adapt.
- Parameters
-
[in] refCount Number of subdivisions that should be applied. Negative value means coarsening. [in] e Entity to Entity that should be refined
- Returns
- true if Entity was marked, false otherwise.
- Note
- default implementation is: return false; for grids with no adaptation.
- for the grid programmer: this method is implemented as a template method, because the Entity type is not defined when the class is instantiated You won't need this trick in the implementation. In your implementation you should use it as typename Traits::template Codim<0>::Entity & e ).bool mark(int refCount, const typename Traits::template Codim< 0 >::Entity &e)Mark element for refinement.
◆ mark() [4/4]
bool Dune::UGGrid< dim >::mark | ( | int | refCount, |
const typename Traits::template Codim< 0 >::Entity & | e | ||
) |
Mark element for refinement.
- Parameters
-
refCount - 1: mark for red refinement
- -1: mark for coarsening
- 0: delete a possible refinement mark
e Element to be marked
- Returns
- true, if element was marked
- false, if nothing changed
◆ maxLevel()
int Dune::UGGrid< dim >::maxLevel | ( | ) | const |
Return maximum level defined in this grid. Levels are numbered 0 ... maxlevel with 0 the coarsest level.
Referenced by Dune::UGGrid< dim >::levelIndexSet().
◆ saveState()
void Dune::UGGrid< dim >::saveState | ( | const std::string & | filename | ) | const |
Save entire grid hierarchy to disk.
Test implementation – not working!
◆ setDefaultHeapSize()
|
inlinestatic |
Sets the default heap size.
UGGrid keeps an internal heap to allocate memory from, which must be specified on grid creation (at the latest). This sets the default heap size, which is used when no heap size is given to the constructor.
References Dune::UGGrid< dim >::size().
◆ setPosition()
void Dune::UGGrid< dim >::setPosition | ( | const typename Traits::template Codim< dim >::EntityPointer & | e, |
const FieldVector< double, dim > & | pos | ||
) |
Sets a vertex to a new position.
Changing a vertex' position changes its position on all grid levels!
The documentation for this class was generated from the following file:
- dune/grid/uggrid.hh