Dune Core Modules (2.9.0)

Dune::GridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > > Member List

This is the complete list of members for Dune::GridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >, including all inherited members.

ALU3dGridFactory(const bool verbose, const MPICommunicatorType &communicator)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlineexplicitprotected
ALU3dGridFactory(const MPICommunicatorType &communicator=Grid::defaultCommunicator(), bool removeGeneratedFile=true)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlineexplicit
ALU3dGridFactory(const std::string &filename, const MPICommunicatorType &communicator=Grid::defaultCommunicator())Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlineexplicit
comm() constDune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inline
createGrid()Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >virtual
dimworldDune::GridFactoryInterface< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >protectedstatic
GridFactory(const MPICommunicatorType &communicator=Grid::defaultCommunicator())Dune::GridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlineexplicit
GridFactory(const MPIComm &)Dune::GridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlineexplicit
GridFactory(const std::string &filename, const MPICommunicatorType &communicator=Grid::defaultCommunicator())Dune::GridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlineexplicit
GridFactory(const std::string &filename, const MPIComm &)Dune::GridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlineexplicit
GridFactoryInterface()Dune::GridFactoryInterface< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inline
insertBoundary(const GeometryType &geometry, const std::vector< VertexId > &faceVertices, int boundaryId=1)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >virtual
insertBoundary(int element, int face, int boundaryId=1)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >virtual
insertBoundaryProjection(const GeometryType &type, const std::vector< VertexId > &vertices, const DuneBoundaryProjectionType *projection)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >virtual
insertBoundaryProjection(const DuneBoundaryProjectionType &bndProjection, const bool isSurfaceProjection=(dimension !=dimensionworld))Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >virtual
insertBoundarySegment(const std::vector< VertexId > &vertices)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlinevirtual
insertBoundarySegment(const std::vector< VertexId > &vertices, const std::shared_ptr< BoundarySegment< dimension, dimensionworld > > &boundarySegment)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlinevirtual
GridFactoryInterface< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >::insertBoundarySegment([[maybe_unused]] const std::vector< unsigned int > &vertices,[[maybe_unused]] const std::shared_ptr< BoundarySegment< dimension, dimworld > > &boundarySegment)Dune::GridFactoryInterface< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlinevirtual
insertElement(const GeometryType &geometry, const std::vector< VertexId > &vertices)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >virtual
GridFactoryInterface< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >::insertElement([[maybe_unused]] const GeometryType &type,[[maybe_unused]] const std::vector< unsigned int > &vertices,[[maybe_unused]] const std::shared_ptr< VirtualFunction< FieldVector< ctype, dimension >, FieldVector< ctype, dimworld > > > &elementParametrization)Dune::GridFactoryInterface< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlinevirtual
GridFactoryInterface< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >::insertElement(const GeometryType &type, const std::vector< unsigned int > &vertices, std::function< FieldVector< ctype, dimworld >(FieldVector< ctype, dimension >)> elementParametrization)Dune::GridFactoryInterface< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlinevirtual
insertFaceTransformation(const WorldMatrix &matrix, const WorldVector &shift)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >
GridFactoryInterface< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >::insertionIndex([[maybe_unused]] const typename Codim< 0 >::Entity &entity) constDune::GridFactoryInterface< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlinevirtual
GridFactoryInterface< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >::insertionIndex([[maybe_unused]] const typename Codim< dimension >::Entity &entity) constDune::GridFactoryInterface< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlinevirtual
GridFactoryInterface< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >::insertionIndex([[maybe_unused]] const typename GridType::LeafIntersection &intersection) constDune::GridFactoryInterface< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlinevirtual
insertVertex(const VertexInputType &pos)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >virtual
insertVertex(const VertexInputType &pos, const VertexId globalId)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >
GridFactoryInterface< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >::insertVertex(const FieldVector< ctype, dimworld > &pos)=0Dune::GridFactoryInterface< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >pure virtual
setLongestEdgeFlag(bool flag=true)Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inline
GridFactoryInterface< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >::wasInserted([[maybe_unused]] const typename GridType::LeafIntersection &intersection) constDune::GridFactoryInterface< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlinevirtual
WorldMatrix typedefDune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >
WorldVector typedefDune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >
~ALU3dGridFactory()Dune::ALU3dGridFactory< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >virtual
~GridFactoryInterface()Dune::GridFactoryInterface< ALUGrid< dim, dimw, eltype, refinementtype, Comm > >inlinevirtual
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