Dune Core Modules (2.4.1)
Refinement
Modules | |
Refinement implementation for hypercubes | |
Refinement implementation for triangulating hypercubes | |
Refinement implementation for simplices | |
Virtual Refinement | |
Namespaces | |
namespace | Dune::RefinementImp |
This namespace contains the implementation of Refinement. | |
Classes | |
class | Dune::StaticRefinement< topologyId, CoordType, coerceToId, dimension_ > |
Wrap each Refinement implementation to get a consistent interface. More... | |
Detailed Description
General
The Refinement system allows to temporarily refine a grid or single entities without changing the grid itself. You may want to do this because you want to write your data to a file and have to do subsampling, but want to continue the calculation with the unmodified grid afterwards.
What Refinement can do for you
template<unsigned topologyId, class CoordType,
unsigned coerceToId, int dimension>
class StaticRefinement
{
public:
enum { dimension };
template<int codimension>
struct codim
{
class SubEntityIterator;
};
typedef ImplementationDefined VertexIterator; // These are aliases for codim<codim>::SubEntityIterator
typedef ImplementationDefined ElementIterator;
typedef ImplementationDefined CoordVector;
}
Codim< 0 >::SubEntityIterator ElementIterator
The ElementIterator of the Refinement.
Definition: base.cc:126
Codim< dimension >::SubEntityIterator VertexIterator
The VertexIterator of the Refinement.
Definition: base.cc:124
typedef CoordVector
The CoordVector of the Refinement.
Definition: base.cc:133
typedef IndexVector
The IndexVector of the Refinement.
Definition: base.cc:140
The Iterators can do all the usual things that Iterators can do, except dereferencing. In addition, to do something useful, they support some additional methods:
template<unsigned topologyId, class CoordType, unsigned coerceToId, int dimension>
class VertexIterator
{
public:
typedef ImplementationDefined Refinement;
int index() const;
Refinement::CoordVector coords() const;
}
template<unsigned topologyId, class CoordType, unsigned coerceToId, int dimension>
class ElementIterator
{
public:
typedef ImplementationDefined Refinement;
int index() const;
// Coords of the center of mass of the element
Refinement::CoordVector coords() const;
Refinement::IndexVector vertexIndices() const;
}
How to use it
If you want to write a Refinement implementation for a particular geometry type, e.g. SquaringTheCircle (or a particular set of geometry types) here is how:
- create a file refinement/squaringthecircle.cc and #include "base.cc". Your file will be included by others, so don't forget to protect against double inclusion.
- implement a class (or template class) RefinementImp conforming exactly to the user interface above.
- put it (and it's helper stuff as apropriate) into it's own namespace Dune::RefinementImp::SquaringTheCircle.
- define the mapping of topologyId, CoordType and coerceToId to your implementation by specialising template struct RefinementImp::Traits. It should look like this: If you implement a template class, you have to specialise struct RefinementImp::Traits for every possible combination of topologyId and coerceToId that your implementation supports.namespace Dune::RefinementImp {// we're only implementing this for dim=2template<class CoordType>struct Traits<sphereTopologyId, CoordType,GenericGeometry::CubeTopology<2>::type::id, 2>{typedef SquaringTheCircle::RefinementImp<CoordType> Imp;};}
- #include "refinement/squaringthecircle.cc" from refinement.hh.
This is enough to integrate your implementation into the Refinement system. You probably want to include it into VirtualRefinement also.
Namespaces
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