Dune Core Modules (2.4.1)

Dune::EntitySeed< GridImp, EntitySeedImp > Class Template Reference

Store a reference to an entity with a minimal memory footprint. More...

#include <dune/grid/common/entityseed.hh>

Public Types

enum  
 codimension of underlying entity
 
typedef EntitySeedImp Implementation
 Export the implementation type.
 

Public Member Functions

 EntitySeed ()
 Construct an empty (i.e. isValid() == false) seed.
 
 EntitySeed (const EntitySeedImp &implementation)
 Construct from implementation class.
 
bool isValid () const
 check whether it is safe to create an Entity from this Seed
 

Protected Member Functions

Implementationimpl ()
 Access to the actual implementation.
 
const Implementationimpl () const
 const Access to the actual implementation
 

Detailed Description

template<class GridImp, class EntitySeedImp>
class Dune::EntitySeed< GridImp, EntitySeedImp >

Store a reference to an entity with a minimal memory footprint.

The EntitySeed provides a light-weight way to store an entity. It is supposed to be implemented as memory-efficiently as possible. To get back the actual entity, you need the corresponding grid. On the grid, there is the method entity(const EntitySeed&), which gives you an Entity in exchange for an EntitySeed.


The documentation for this class was generated from the following file:
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