Dune Core Modules (2.3.1)

Todo List
Namespace Dune
put vtk io intro here ...
Member Dune::ArrayListIterator< T, N, A >::advance (difference_type n)
Please doc me!
Member Dune::ArrayListIterator< T, N, A >::distanceTo (const ArrayListIterator< T, N, A > &other) const
Please doc me!
Member Dune::ArrayListIterator< T, N, A >::operator= (const ArrayListIterator< T, N, A > &other)
Please doc me!
Member Dune::ArrayListIterator< T, N, A >::position ()
Please doc me!
Class Dune::BDMatrix< B, A >
It would be safer and more efficient to have a real implementation of a block-diagonal matrix and not just subclassing from BCRSMatrix. But that's quite a lot of work for that little advantage.
Class Dune::BTDMatrix< B, A >
It would be safer and more efficient to have a real implementation of a block-tridiagonal matrix and not just subclassing from BCRSMatrix. But that's quite a lot of work for that little advantage.
Member Dune::CollectiveIterator< T, A >::iterator::iterator (const RealIterator &iter, const ConstRealIterator &end, GlobalIndex &index)
Please doc me!
Member Dune::CollectiveIterator< T, A >::iterator::iterator (const iterator &other)
Please doc me!
Member Dune::CollectiveIterator< T, A >::iterator::operator!= (const iterator &other)
Please doc me!
Member Dune::CollectiveIterator< T, A >::iterator::operator* () const
Please doc me!
Member Dune::CollectiveIterator< T, A >::iterator::operator++ ()
Please doc me!
Member Dune::CollectiveIterator< T, A >::iterator::operator-> () const
Please doc me!
Member Dune::CollectiveIterator< T, A >::iterator::operator== (const iterator &other)
Please doc me!
Member Dune::CollectiveIterator< T, A >::iterator::process () const
Please doc me!
Member Dune::ConstArrayListIterator< T, N, A >::advance (difference_type n)
Please doc me!
Member Dune::ConstArrayListIterator< T, N, A >::distanceTo (const ConstArrayListIterator< T, N, A > &other) const
Please doc me!
Class Dune::DebugStream< thislevel, dlevel, alevel, activator >
Fix visibility of internal data
Member Dune::GenericGeometry::Geometry< mydim, cdim, Grid >::Geometry (const Geometry< fatherdim, cdim, Grid > &father, int i)
Please doc me!
Member Dune::GenericGeometry::LocalGeometry< mydim, cdim, Grid >::LocalGeometry (const Geometry< fatherdim, cdim, Grid > &father, int i)
Please doc me!
Member Dune::GmshReader< GridType >::read (const std::string &fileName, bool verbose=true, bool insert_boundary_segments=true)
doc me
Member Dune::GmshReader< GridType >::read (const std::string &fileName, std::vector< int > &boundary_id_to_physical_entity, std::vector< int > &element_index_to_physical_entity, bool verbose=true, bool insert_boundary_segments=true)
doc me
Member Dune::GmshReader< GridType >::read (Dune::GridFactory< Grid > &factory, const std::string &fileName, bool verbose=true, bool insert_boundary_segments=true)
doc me
Member Dune::GmshReader< GridType >::read (Dune::GridFactory< Grid > &factory, const std::string &fileName, std::vector< int > &boundary_id_to_physical_entity, std::vector< int > &element_index_to_physical_entity, bool verbose=true, bool insert_boundary_segments=true)
doc me
Class Dune::GrapeDataDisplay< GridType >

Please doc me!

Class Dune::GrapeGridDisplay< GridType >

Please doc me!

Member Dune::GridView< ViewTraits >::contains (const EntityType &e) const
Currently we call the implementation on the IndexSet. This may lead to suboptimal efficiency.
Member Dune::Intersection< GridImp, IntersectionImp >::IntersectionIterator< GridImp, IntersectionImp, IntersectionImp >
cleanup this hack
Member Dune::IntersectionIteratorWrapper< GridImp, IntersectionIteratorImpl >::boundary () const
connection with boundary information, processor/outer boundary
Class Dune::MPITraits< IndexPair< TG, ParallelLocalIndex< TA > > >
Please doc me!
Class Dune::MPITraits< ParallelLocalIndex< T > >
Please doc me!
Member Dune::ParameterTree::get (const std::string &key, const char *defaultValue) const
This is a hack so get("my_key", "xyz") compiles (without this method "xyz" resolves to bool instead of std::string)
Class Dune::PrismQuadraturePoints< 3 >
Please doc me!
Member Dune::PrismQuadraturePoints< 3 >::order (int m)
Please doc me!
Member Dune::PrismQuadraturePoints< 3 >::point (int m, int i)
Please doc me!
Member Dune::PrismQuadraturePoints< 3 >::weight (int m, int i)
Please doc me!
Class Dune::PrismQuadraturePoints< dim >
Please doc me!
Class Dune::RestartedGMResSolver< X, Y, F >
construct F via rebind and an appropriate field_type
Member Dune::SEntity< 0, dim, GridImp >::subCompressedLeafIndex (int codim, int i) const
add handling of not-leaf vertices
File test-referenceelements.cc
For several element types the subEntities() method is not tested yet!
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