Dune Core Modules (2.3.1)
Dune::DebugAllocator< T > Class Template Reference
Allocators implementation which performs different kind of memory checks. More...
#include <dune/common/debugallocator.hh>
Public Member Functions | |
DebugAllocator () throw () | |
create a new DebugAllocator | |
template<class U > | |
DebugAllocator (const DebugAllocator< U > &) throw () | |
copy construct from an other DebugAllocator, possibly for a different result type | |
~DebugAllocator () throw () | |
cleanup this allocator | |
pointer | allocate (size_type n, DebugAllocator< void >::const_pointer hint=0) |
allocate n objects of type T | |
void | deallocate (pointer p, size_type n) |
deallocate n objects of type T at address p | |
size_type | max_size () const throw () |
max size for allocate | |
void | construct (pointer p, const T &val) |
copy-construct an object of type T (i.e. make a placement new on p) | |
template<typename ... _Args> | |
void | construct (pointer p, _Args &&... __args) |
void | destroy (pointer p) |
destroy an object of type T (i.e. call the destructor) | |
Detailed Description
template<class T>
class Dune::DebugAllocator< T >
class Dune::DebugAllocator< T >
Allocators implementation which performs different kind of memory checks.
We check:
- access past the end
- only free memory which was allocated with this allocator
- list allocated memory chunks still in use upon destruction of the allocator
When defining DEBUG_ALLOCATOR_KEEP to 1, we also check
- double free
- access after free
When defining DEBUG_NEW_DELETE >= 1, we
- overload new/delte
- use the Debug memory management for new/delete
- DEBUG_NEW_DELETE > 2 gives extensive debug output
Member Function Documentation
◆ construct()
template<class T >
template<typename ... _Args>
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inline |
construct an object of type T from variadic parameters
- Note
- works only with newer C++ compilers
The documentation for this class was generated from the following file:
- dune/common/debugallocator.hh
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Legal Statements / Impressum |
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(Nov 13, 23:29, 2024)