Dune Core Modules (2.3.1)

Dune::ALUConformGrid< 2, dimw > Member List

This is the complete list of members for Dune::ALUConformGrid< 2, dimw >, including all inherited members.

adapt()Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
ALU2dGrid(const std::string macroTriangFilename, const int nrOfHangingNodes, const DuneBoundaryProjectionType *, const DuneBoundaryProjectionVector *, std::istream *macroFile=0)Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >protected
ALU2dGrid(int)Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >explicitprotected
ALUConformGrid(const std::string macroName, const DuneBoundaryProjectionType *bndProject=0, const DuneBoundaryProjectionVector *bndVector=0, const bool verbose=true)Dune::ALUConformGrid< 2, dimw >inline
ALUConformGrid(const std::string macroName, std::istream &macroFile, const DuneBoundaryProjectionType *bndProject=0, const DuneBoundaryProjectionVector *bndVector=0, const bool verbose=true)Dune::ALUConformGrid< 2, dimw >inline
ALUConformGrid()Dune::ALUConformGrid< 2, dimw >inline
asImp()Dune::Grid< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > >inlineprotected
asImp() constDune::Grid< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > >inlineprotected
backup(std::ostream &) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
boundaryProjection(const int segmentIndex) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >inlineprotected
CollectiveCommunication typedefDune::Grid< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > >
comm() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir, int level) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
conformingRefinement() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >inline
DUNE_DEPRECATED_MSG("The method levelView has been renamed to levelGridView.") levelView(int level) constDune::GridDefaultImplementation< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > >inline
DUNE_DEPRECATED_MSG("The method levelView has been renamed to leafGridView.") leafView() constDune::GridDefaultImplementation< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > >inline
DuneBoundaryProjectionType typedefDune::ALUConformGrid< 2, dimw >
DuneBoundaryProjectionVector typedefDune::ALUConformGrid< 2, dimw >
geomTypes(int codim) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >inline
getLeafMarker() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >inline
getMark(const typename Traits::template Codim< 0 >::Entity &e) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
Grid< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > >::getMark(const typename Codim< 0 >::Entity &e) constDune::Grid< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > >inline
getMarkerVector(int level) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >inline
getRealImplementation(InterfaceType &i)Dune::GridDefaultImplementation< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > >inlineprotectedstatic
globalIdSet() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
globalRefine(int refCount)Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
hasBoundaryProjection() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >inline
hierarchicIndexSet() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
HierarchicIndexSet typedefDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
HierarchicIterator typedefDune::Grid< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > >
hierSetSize(int cd) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
hIndexSet_Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >protected
lbegin(int level) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
lbegin(int level) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
lbegin(int level) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
leafbegin() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
leafbegin() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
leafend() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
leafend() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
leafIndexSet() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
LeafIndexSet typedefDune::Grid< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > >
leafIndexSet_Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >mutableprotected
LeafIntersection typedefDune::Grid< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > >
LeafIntersectionIterator typedefDune::Grid< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > >
lend(int level) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
lend(int level) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
lend(int level) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
LevelIndexSet typedefDune::Grid< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > >
levelIndexSet(int level) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
levelIndexVec_Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >mutableprotected
LevelIntersection typedefDune::Grid< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > >
LevelIntersectionIterator typedefDune::Grid< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > >
LevelIteratorImp typedefDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
loadBalance()Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
loadBalance(DataHandle &data)Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
localIdSet() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
localIdSet_Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >protected
mark(int refCount, const typename Traits::template Codim< 0 >::Entity &e)Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
GridDefaultImplementation< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > >::mark(int refCount, const typename Traits ::template Codim< 0 >::Entity &e)Dune::GridDefaultImplementation< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > >inline
Grid< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > >::mark(int refCount, const typename Codim< 0 >::Entity &e)Dune::Grid< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > >inline
MAXL enum valueDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
maxLevel() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
mygrid_Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >mutableprotected
name()Dune::ALUConformGrid< 2, dimw >inlinestatic
newElementsChunk_ enum valueDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
nonConform() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >inlineprotected
numBoundarySegments() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >inline
ObjectStreamType typedefDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
overlapSize(int level, int codim) constDune::GridDefaultImplementation< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > >inline
overlapSize(int codim) constDune::GridDefaultImplementation< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > >inline
postAdapt()Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
preAdapt()Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
readGrid(const std::string filename, alu2d_ctype &time)Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
refineEstimate_ enum valueDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
restore(std::istream &)Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
size(int level, int cd) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
size(int codim) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
size(int level, GeometryType type) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
size(GeometryType type) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
SizeCacheType typedefDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >protected
writeGrid(const std::string filename, alu2d_ctype time) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
~ALU2dGrid()Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
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