DUNE PDELab (2.8)

Classes

class  Dune::IdentityGrid< HostGrid >
 Provides a meta grid that is identical to its host. More...
 
struct  Dune::Capabilities::hasEntity< IdentityGrid< HostGrid >, codim >
 has entities for some codimensions as host grid More...
 
struct  Dune::Capabilities::canCommunicate< IdentityGrid< HostGrid >, codim >
 IdentityGrid can communicate when the host grid can communicate. More...
 
struct  Dune::Capabilities::isLevelwiseConforming< IdentityGrid< HostGrid > >
 has conforming level grids when host grid has More...
 
struct  Dune::Capabilities::isLeafwiseConforming< IdentityGrid< HostGrid > >
 has conforming leaf grids when host grid has More...
 
class  Dune::IdentityGridEntity< codim, dim, GridImp >
 The implementation of entities in a IdentityGrid. More...
 
class  Dune::IdentityGridEntity< 0, dim, GridImp >
 Specialization for codim-0-entities. More...
 
class  Dune::IdentityGridEntitySeed< codim, GridImp >
 The EntitySeed class provides the minimal information needed to restore an Entity using the grid. More...
 
class  Dune::IdentityGridHierarchicIterator< GridImp >
 Iterator over the descendants of an entity.Mesh entities of codimension 0 ("elements") allow to visit all entities of codimension 0 obtained through nested, hierarchic refinement of the entity. Iteration over this set of entities is provided by the HierarchicIterator, starting from a given entity. More...
 
class  Dune::IdentityGridLeafIntersectionIterator< GridImp >
 Iterator over all element neighborsMesh entities of codimension 0 ("elements") allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 These neighbors are accessed via a IntersectionIterator. This allows the implement non-matching meshes. The number of neighbors may be different from the number of an element! More...
 
class  Dune::IdentityGridLeafIntersection< GridImp >
 An intersection with a leaf neighbor elementMesh entities of codimension 0 ("elements") allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 These neighbors are accessed via a IntersectionIterator. This allows the implement non-matching meshes. The number of neighbors may be different from the number of an element! More...
 
class  Dune::IdentityGridLeafIterator< codim, pitype, GridImp >
 Iterator over all entities of a given codimension and level of a grid. More...
 
class  Dune::IdentityGridLevelIterator< codim, pitype, GridImp >
 Iterator over all entities of a given codimension and level of a grid. More...
 

Detailed Description

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