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DUNE-GRID-GLUE (2.10)

Dune::GridGlue::ConformingMerge< dim, dimworld, T > Member List

This is the complete list of members for Dune::GridGlue::ConformingMerge< dim, dimworld, T >, including all inherited members.

build(const std::vector< Dune::FieldVector< double, dimworld > > &grid1_Coords, const std::vector< unsigned int > &grid1_elements, const std::vector< Dune::GeometryType > &grid1_element_types, const std::vector< Dune::FieldVector< double, dimworld > > &grid2_coords, const std::vector< unsigned int > &grid2_elements, const std::vector< Dune::GeometryType > &grid2_element_types) overrideDune::GridGlue::StandardMerge< double, dim, dim, dimworld >
Merger< double, grid1Dim, grid2Dim, dimworld >::build(const std::vector< Dune::FieldVector< double, dimworld > > &grid1_coords, const std::vector< unsigned int > &grid1_elements, const std::vector< Dune::GeometryType > &grid1_element_types, const std::vector< Dune::FieldVector< double, dimworld > > &grid2_coords, const std::vector< unsigned int > &grid2_elements, const std::vector< Dune::GeometryType > &grid2_element_types)=0Dune::GridGlue::Merger< double, grid1Dim, grid2Dim, dimworld >pure virtual
computeIntersection(unsigned int candidate0, unsigned int candidate1, const std::vector< Dune::FieldVector< double, dimworld > > &grid1Coords, const std::vector< Dune::GeometryType > &grid1_element_types, std::bitset<(1<< grid1Dim)> &neighborIntersects1, const std::vector< Dune::FieldVector< double, dimworld > > &grid2Coords, const std::vector< Dune::GeometryType > &grid2_element_types, std::bitset<(1<< grid2Dim)> &neighborIntersects2, bool insert=true)Dune::GridGlue::StandardMerge< double, dim, dim, dimworld >protected
StandardMerge< double, dim, dim, dimworld >::computeIntersections(const Dune::GeometryType &grid1ElementType, const std::vector< Dune::FieldVector< double, dimworld > > &grid1ElementCorners, std::bitset<(1<< grid1Dim)> &neighborIntersects1, unsigned int grid1Index, const Dune::GeometryType &grid2ElementType, const std::vector< Dune::FieldVector< double, dimworld > > &grid2ElementCorners, std::bitset<(1<< grid2Dim)> &neighborIntersects2, unsigned int grid2Index, std::vector< SimplicialIntersection > &intersections)=0Dune::GridGlue::StandardMerge< double, dim, dim, dimworld >protectedpure virtual
counterDune::GridGlue::Merger< double, grid1Dim, grid2Dim, dimworld >
ctype typedefDune::GridGlue::ConformingMerge< dim, dimworld, T >
Grid1Coords typedefDune::GridGlue::StandardMerge< double, dim, dim, dimworld >
grid1ElementCorners_Dune::GridGlue::StandardMerge< double, dim, dim, dimworld >protected
Grid2Coords typedefDune::GridGlue::StandardMerge< double, dim, dim, dimworld >
intersectionList() const finalDune::GridGlue::StandardMerge< double, dim, dim, dimworld >inlinevirtual
IntersectionListProvider typedefDune::GridGlue::StandardMerge< double, dim, dim, dimworld >protected
LocalCoords typedefDune::GridGlue::ConformingMerge< dim, dimworld, T >
nSimplices() constDune::GridGlue::Merger< double, grid1Dim, grid2Dim, dimworld >inline
parent(unsigned int idx, unsigned int parId=0) constDune::GridGlue::Merger< double, grid1Dim, grid2Dim, dimworld >inline
parentLocal(unsigned int idx, unsigned int corner, unsigned int parId=0) constDune::GridGlue::Merger< double, grid1Dim, grid2Dim, dimworld >inline
parents(unsigned int idx) constDune::GridGlue::Merger< double, grid1Dim, grid2Dim, dimworld >inline
WorldCoords typedefDune::GridGlue::ConformingMerge< dim, dimworld, T >
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