Dune Core Modules (2.9.0)

entity_inline.hh
1#ifndef ALUGRID_ENTITY_INLINE_HH
2#define ALUGRID_ENTITY_INLINE_HH
4
5#include "geometry.hh"
6#include "grid.hh"
7
8
9namespace Dune {
10
12 //
13 // --Entity0
14 // --Codim0Entity
15 //
17 /*
18 template<int dim, class GridImp>
19 inline void ALU3dGridEntity<0,dim,GridImp> ::
20 removeElement ()
21 {
22 item_ = 0;
23 ghost_ = 0;
24 geo_.invalidate();
25 }
26
27 template<int dim, class GridImp>
28 inline void ALU3dGridEntity<0,dim,GridImp> ::
29 reset (int walkLevel )
30 {
31 item_ = 0;
32 ghost_ = 0;
33
34 // reset geometry information
35 geo_.invalidate();
36 }
37
38 // works like assignment
39 template<int dim, class GridImp>
40 inline void
41 ALU3dGridEntity<0,dim,GridImp> :: setEntity(const ALU3dGridEntity<0,dim,GridImp> & org)
42 {
43 item_ = org.item_;
44 ghost_ = org.ghost_;
45
46 // reset geometry information
47 geo_.invalidate();
48 }
49
50 template<int dim, class GridImp>
51 inline void
52 ALU3dGridEntity<0,dim,GridImp>::
53 setElement(const EntitySeed& key )
54 {
55 if( ! key.isGhost() )
56 setElement( *key.interior() );
57 else
58 setGhost( *key.ghost() );
59 }
60
61 template<int dim, class GridImp>
62 inline void
63 ALU3dGridEntity<0,dim,GridImp>::
64 setElement(HElementType & element)
65 {
66 item_ = static_cast<IMPLElementType *> (&element);
67 alugrid_assert ( item_ );
68 // make sure this method is not called for ghosts
69 alugrid_assert ( ! item_->isGhost() );
70 ghost_ = 0;
71
72 // reset geometry information
73 geo_.invalidate();
74 }
75
76 template<int dim, class GridImp>
77 inline void
78 ALU3dGridEntity<0,dim,GridImp> :: setGhost(HBndSegType & ghost)
79 {
80 // use element as ghost
81 item_ = static_cast<IMPLElementType *> ( ghost.getGhost().first );
82
83 // method getGhost can return 0, but then is something wrong
84 alugrid_assert (item_);
85 alugrid_assert (item_->isGhost());
86
87 // remember pointer to ghost face
88 ghost_ = static_cast<BNDFaceType *> (&ghost);
89 alugrid_assert ( ghost_ );
90
91 // check wether ghost is leaf or not, ghost leaf means
92 // that this is the ghost that we want in the leaf iterator
93 // not necessarily is real leaf element
94 // see Intersection Iterator, same story
95
96 // reset geometry information
97 geo_.invalidate();
98 }
99
100 template<int dim, class GridImp>
101 inline int
102 ALU3dGridEntity<0,dim,GridImp> :: level() const
103 {
104 alugrid_assert( item_ );
105 return item_->level();
106 }
107
108 template<int dim, class GridImp>
109 inline bool ALU3dGridEntity<0,dim,GridImp> ::
110 equals (const ALU3dGridEntity<0,dim,GridImp> &org ) const
111 {
112 return (item_ == org.item_);
113 }
114
115 template<int dim, class GridImp>
116 inline GeometryType
117 ALU3dGridEntity<0,dim,GridImp> :: type () const
118 {
119 return geo_.type();
120 }
121
122 template<int dim, class GridImp>
123 inline int ALU3dGridEntity<0,dim,GridImp> :: getIndex() const
124 {
125 alugrid_assert ( item_ );
126 return (*item_).getIndex();
127 }
128
129 template<int dim, class GridImp>
130 template<int cc>
131 inline int ALU3dGridEntity<0,dim,GridImp> :: count () const
132 {
133 return subEntities( cc );
134 }
135
136 template<int dim, class GridImp>
137 inline unsigned int ALU3dGridEntity<0,dim,GridImp> :: subEntities (unsigned int codim) const
138 {
139 return GridImp::referenceElement().size( codim );
140 }
141
142 template<int dim, class GridImp>
143 inline PartitionType ALU3dGridEntity<0,dim,GridImp> ::
144 partitionType () const
145 {
146 alugrid_assert ( item_ );
147 // make sure we really got a ghost
148 alugrid_assert ( (isGhost()) ? item_->isGhost() : true );
149 return (isGhost() ? GhostEntity : InteriorEntity);
150 }
151
152 template<int dim, class GridImp>
153 inline bool ALU3dGridEntity<0,dim,GridImp> :: isLeaf() const
154 {
155 alugrid_assert( item_ );
156 if( isGhost() )
157 {
158 alugrid_assert( ghost_ );
159 // for ghost elements the situation is more complicated
160 // we have to compare the ghost level with our current level
161 BNDFaceType * dwn = static_cast<BNDFaceType *> (ghost_->down());
162 return ( dwn ) ? (dwn->ghostLevel() == level()) : true;
163 }
164 else
165 {
166 // no children means leaf entity
167 return ! item_->down();
168 }
169 }
170
171 template<int dim, class GridImp>
172 inline ALU3dGridHierarchicIterator<GridImp>
173 ALU3dGridEntity<0,dim,GridImp> :: hbegin (int maxlevel) const
174 {
175 alugrid_assert (item_ != 0);
176 // if isGhost is true the end iterator will be returned
177 if( isGhost() )
178 {
179 return ALU3dGridHierarchicIterator<GridImp>( *ghost_, maxlevel, isLeaf() );
180 }
181 else
182 return ALU3dGridHierarchicIterator<GridImp>( *item_, maxlevel, isLeaf() );
183 }
184
185 template<int dim, class GridImp>
186 inline ALU3dGridHierarchicIterator<GridImp> ALU3dGridEntity<0,dim,GridImp> :: hend (int maxlevel) const
187 {
188 alugrid_assert (item_ != 0);
189 return ALU3dGridHierarchicIterator<GridImp> ( *item_, maxlevel, true);
190 }
191
192 // Adaptation methods
193 template<int dim, class GridImp>
194 inline bool ALU3dGridEntity<0,dim,GridImp> :: isNew () const
195 {
196 alugrid_assert ( item_ );
197 return item_->hasBeenRefined();
198 }
199
200 template<int dim, class GridImp>
201 inline bool ALU3dGridEntity<0,dim,GridImp> :: mightVanish () const
202 {
203 alugrid_assert ( item_ );
204 return ((*item_).requestrule() == coarse_element_t);
205 }
206 */
207
208 //*******************************************************************
209 //
210 // --EntityPointer
211 // --EnPointer
212 //
213 //*******************************************************************
214 template<int codim, class GridImp >
216 ALU3dGridEntityPointerBase( const HElementType &item )
217 : seed_( item )
218 , entity_( EntityImp( item ) )
219 {
220 }
221
222 template<int codim, class GridImp >
224 ALU3dGridEntityPointerBase( const HBndSegType & ghostFace )
225 : seed_( ghostFace )
226 , entity_ ( EntityImp( ghostFace ) )
227 {
228 }
229
230 template<int codim, class GridImp >
233 : seed_( key )
234 , entity_( EntityImp( seed_ ) )
235 {
236 }
237
238 // constructor Level,Leaf and HierarchicIterator
239 template<int codim, class GridImp >
242 : seed_()
243 , entity_ ( EntityImp() )
244 {
245 }
246
247 template<int codim, class GridImp >
250 : seed_( org.seed_ )
251 , entity_( org.entity_.impl() )
252 {
253 alugrid_assert( seed_ == org.seed_ );
254 alugrid_assert( entity_ == org.entity_ );
255 }
256
257 template<int codim, class GridImp >
261 {
262 clone( org );
263 return *this;
264 }
265
266 template<int codim, class GridImp >
267 inline void
269 clone (const ALU3dGridEntityPointerType & org)
270 {
271 // copy seed
272 seed_ = org.seed_;
273
274 if( seed_.isValid() )
275 {
276 // update entity if seed is valid
277 entityImp().setEntity( org.entityImp() );
278 }
279 else // otherwise mark as finished (iterators)
280 {
281 this->done();
282 }
283 }
284
285 template<int codim, class GridImp >
287 {
288 seed_.clear();
289 }
290
291 template<int codim, class GridImp >
294 {
295 // check equality of underlying items
296 return (seed_.equals( i.seed_ ));
297 }
298
299 template<int codim, class GridImp >
301 updateGhostPointer( HBndSegType & ghostFace )
302 {
303 seed_.set( ghostFace );
304 if( seed_.isValid() )
305 {
306 entityImp().setGhost( ghostFace );
307 }
308 }
309
310 template<int codim, class GridImp >
311 inline void ALU3dGridEntityPointerBase<codim,GridImp>::
312 updateEntityPointer( HElementType * item , int )
313 {
314 seed_.set( *item );
315 if( seed_.isValid() )
316 {
317 entityImp().setElement( *item );
318 }
319 }
320
322 //
323 // specialisation for higher codims
324 //
326
327 template<int codim, class GridImp >
328 inline void ALU3dGridEntityPointer<codim,GridImp>::
329 updateEntityPointer( HElementType * item, int level)
330 {
331 seed_.set( *item, level );
332 if( seed_.isValid() )
333 {
334 entityImp().setElement( seed_ );
335 }
336 }
337
338} // end namespace Dune
339#endif
Definition: entity.hh:449
ALU3dGridEntityPointerBase()
default empty constructor
Definition: entity_inline.hh:241
bool equals(const ALU3dGridEntityPointerType &i) const
equality
Definition: entity_inline.hh:293
ALU3dGridEntitySeed< codimension, GridImp > ALU3dGridEntitySeedType
type of entity seed
Definition: entity.hh:480
ThisType & operator=(const ThisType &org)
assignment operator
Definition: entity_inline.hh:260
void done()
has to be called when iterator is finished
Definition: entity_inline.hh:286
Definition: entity.hh:48
A few common exception classes.
Dune namespace.
Definition: alignedallocator.hh:13
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