Dune Core Modules (2.9.0)

Dune::ALU3dGrid< dim, dimworld, elType, Comm > Member List

This is the complete list of members for Dune::ALU3dGrid< dim, dimworld, elType, Comm >, including all inherited members.

accessLevelIndexSet(int level) constDune::ALU3dGrid< dim, dimworld, elType, Comm >
adapt()Dune::ALU3dGrid< dim, dimworld, elType, Comm >
adapt(AdaptDataHandleInterface< GridImp, DataHandle > &handle)Dune::ALU3dGrid< dim, dimworld, elType, Comm >inline
ALU3dGrid(const std::string &macroTriangFilename, const MPICommunicatorType mpiComm, const ALUGridVertexProjectionPairType &bndPrj, const ALUGridRefinementType refinementType)Dune::ALU3dGrid< dim, dimworld, elType, Comm >inline
ALU3dGrid(const ThisType &)Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
ALUGridVertexProjectionPointerType typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
ALUGridVertexProjectionType typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
asImp()Dune::Grid< dim, dimworld, ct, GridFamily >inlineprotected
asImp() constDune::Grid< dim, dimworld, ct, GridFamily >inlineprotected
backup(std::ostream &, const ALU3DSPACE MacroFileHeader::Format format) constDune::ALU3dGrid< dim, dimworld, elType, Comm >
calcExtras()Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
calcMaxLevel()Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
checkMacroGrid()Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
checkMacroGridFile(const std::string filename)Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
clearIsNewMarkers()Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
comm() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
communicate(CommDataHandleIF< DataHandle, Data > &data, InterfaceType iftype, CommunicationDirection dir, int level) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
communicate(CommDataHandleIF< DataHandle, Data > &data, InterfaceType iftype, CommunicationDirection dir) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
Communication typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
ctype typedefDune::Grid< dim, dimworld, ct, GridFamily >
DuneBoundaryProjectionType typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
faceReferenceElement()Dune::ALU3dGrid< dim, dimworld, elType, Comm >inlinestatic
geomTypes(int codim) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
getMark(const typename Traits::template Codim< 0 >::Entity &e) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
Dune::Grid::getMark(const typename Codim< 0 >::Entity &e) constDune::Grid< dim, dimworld, ct, GridFamily >inline
ghostSize(int level, int codim) constDune::ALU3dGrid< dim, dimworld, elType, Comm >
ghostSize(int codim) constDune::ALU3dGrid< dim, dimworld, elType, Comm >
global_size(int cd) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
GlobalIdSet typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
globalIdSet() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
globalRefine(int refCount)Dune::ALU3dGrid< dim, dimworld, elType, Comm >
HierarchicIndexSet typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
HierarchicIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
lbegin(int level) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
lbegin(int level) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
leafbegin() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
leafbegin() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
leafend() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
leafend() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
leafGridView() constDune::GridDefaultImplementation< dim, dimworld, alu3d_ctype, ALU3dGridFamily< dim, dimworld, elType, Comm > >inline
leafIndexSet() constDune::ALU3dGrid< dim, dimworld, elType, Comm >
LeafIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIndexSetImp typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
LeafIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
lend(int level) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
lend(int level) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
levelGridView(int level) constDune::GridDefaultImplementation< dim, dimworld, alu3d_ctype, ALU3dGridFamily< dim, dimworld, elType, Comm > >inline
LevelGridView typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
levelIndexSet(int level) constDune::ALU3dGrid< dim, dimworld, elType, Comm >
LevelIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIndexSetImp typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
LevelIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
loadBalance(GatherScatterType *lbData)Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
loadBalance()Dune::ALU3dGrid< dim, dimworld, elType, Comm >inline
loadBalance(CommDataHandleIF< DataHandleImpl, Data > &dataHandleIF)Dune::ALU3dGrid< dim, dimworld, elType, Comm >inline
loadBalance(LBWeights &weights, CommDataHandleIF< DataHandleImpl, Data > &dataHandleIF)Dune::ALU3dGrid< dim, dimworld, elType, Comm >inline
loadBalance(LBWeights &weights)Dune::ALU3dGrid< dim, dimworld, elType, Comm >inline
GridDefaultImplementation< dim, dimworld, alu3d_ctype, ALU3dGridFamily< dim, dimworld, elType, Comm > >::loadBalance([[maybe_unused]] DataHandle &data)Dune::GridDefaultImplementation< dim, dimworld, alu3d_ctype, ALU3dGridFamily< dim, dimworld, elType, Comm > >inline
Dune::Grid::loadBalance(DataHandle &data)Dune::Grid< dim, dimworld, ct, GridFamily >inline
localIdSet() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
LocalIdSet typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
LocalIdSetImp typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >protected
macroGridView() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
macroGridView() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
mark(int refCount, const typename Traits::template Codim< 0 >::Entity &e)Dune::ALU3dGrid< dim, dimworld, elType, Comm >inline
GridDefaultImplementation< dim, dimworld, alu3d_ctype, ALU3dGridFamily< dim, dimworld, elType, Comm > >::mark(int refCount, const typename Traits ::template Codim< 0 >::Entity &e)Dune::GridDefaultImplementation< dim, dimworld, alu3d_ctype, ALU3dGridFamily< dim, dimworld, elType, Comm > >inline
Dune::Grid::mark(int refCount, const typename Codim< 0 >::Entity &e)Dune::Grid< dim, dimworld, ct, GridFamily >inline
maxLevel() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
name()Dune::ALU3dGrid< dim, dimworld, elType, Comm >inlinestatic
newElementsChunk_ enum valueDune::ALU3dGrid< dim, dimworld, elType, Comm >protected
numBoundarySegments() constDune::ALU3dGrid< dim, dimworld, elType, Comm >
operator=(const ThisType &)Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
overlapSize(int level, int codim) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
overlapSize(int codim) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
postAdapt()Dune::ALU3dGrid< dim, dimworld, elType, Comm >
preAdapt()Dune::ALU3dGrid< dim, dimworld, elType, Comm >
recalcGlobalSize()Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
referenceElement()Dune::ALU3dGrid< dim, dimworld, elType, Comm >inlinestatic
refineEstimate_ enum valueDune::ALU3dGrid< dim, dimworld, elType, Comm >protected
repartition(LBDestinations &destinations)Dune::ALU3dGrid< dim, dimworld, elType, Comm >inline
repartition(LBDestinations &destinations, CommDataHandleIF< DataHandleImpl, Data > &dataHandleIF)Dune::ALU3dGrid< dim, dimworld, elType, Comm >inline
restore(std::istream &)Dune::ALU3dGrid< dim, dimworld, elType, Comm >
setLoadBalanceMethod(const int mthd, const double ldbUnder=0.0, const double ldbOver=1.2)Dune::ALU3dGrid< dim, dimworld, elType, Comm >inlinestatic
size(int level, int cd) constDune::ALU3dGrid< dim, dimworld, elType, Comm >
size(int codim) constDune::ALU3dGrid< dim, dimworld, elType, Comm >
size(int level, GeometryType type) constDune::ALU3dGrid< dim, dimworld, elType, Comm >
size(GeometryType type) constDune::ALU3dGrid< dim, dimworld, elType, Comm >
writeMacroGrid(const std::string path, const std::string filename, const ALU3DSPACE MacroFileHeader::Format format=ALU3DSPACE MacroFileHeader::defaultFormat) constDune::ALU3dGrid< dim, dimworld, elType, Comm >
~ALU3dGrid()Dune::ALU3dGrid< dim, dimworld, elType, Comm >inlinevirtual
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