Dune Core Modules (2.5.2)
IdentityGrid
Classes | |
class | Dune::IdentityGrid< HostGrid > |
Provides a meta grid that is identical to its host. More... | |
struct | Dune::Capabilities::hasEntity< IdentityGrid< HostGrid >, codim > |
has entities for some codimensions as host grid More... | |
struct | Dune::Capabilities::isLevelwiseConforming< IdentityGrid< HostGrid > > |
has conforming level grids when host grid has More... | |
struct | Dune::Capabilities::isLeafwiseConforming< IdentityGrid< HostGrid > > |
has conforming leaf grids when host grid has More... | |
class | Dune::IdentityGridEntity< codim, dim, GridImp > |
The implementation of entities in a IdentityGrid. More... | |
class | Dune::IdentityGridEntity< 0, dim, GridImp > |
Specialization for codim-0-entities. More... | |
class | Dune::IdentityGridEntitySeed< codim, GridImp > |
The EntitySeed class provides the minimal information needed to restore an Entity using the grid. More... | |
class | Dune::IdentityGridHierarchicIterator< GridImp > |
Iterator over the descendants of an entity.Mesh entities of codimension 0 ("elements") allow to visit all entities of codimension 0 obtained through nested, hierarchic refinement of the entity. Iteration over this set of entities is provided by the HierarchicIterator, starting from a given entity. More... | |
class | Dune::IdentityGridLeafIntersectionIterator< GridImp > |
Iterator over all element neighborsMesh entities of codimension 0 ("elements") allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 These neighbors are accessed via a IntersectionIterator. This allows the implement non-matching meshes. The number of neighbors may be different from the number of an element! More... | |
class | Dune::IdentityGridLeafIntersection< GridImp > |
An intersection with a leaf neighbor elementMesh entities of codimension 0 ("elements") allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 These neighbors are accessed via a IntersectionIterator. This allows the implement non-matching meshes. The number of neighbors may be different from the number of an element! More... | |
class | Dune::IdentityGridLeafIterator< codim, pitype, GridImp > |
Iterator over all entities of a given codimension and level of a grid. More... | |
class | Dune::IdentityGridLevelIterator< codim, pitype, GridImp > |
Iterator over all entities of a given codimension and level of a grid. More... | |
Detailed Description
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