Dune Core Modules (2.4.2)

uggridfactory.hh
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1 // -*- tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
2 // vi: set et ts=4 sw=2 sts=2:
3 
4 #ifndef DUNE_UGGRID_FACTORY_HH
5 #define DUNE_UGGRID_FACTORY_HH
6 
12 #include <vector>
13 
14 #include <dune/common/fvector.hh>
15 
18 #include <dune/grid/uggrid.hh>
19 
20 namespace Dune {
21 
22 
158  template <int dimworld>
159  class GridFactory<UGGrid<dimworld> > : public GridFactoryInterface<UGGrid<dimworld> > {
160 
162  typedef typename UGGrid<dimworld>::ctype ctype;
163 
164  // UGGrid only in 2d and 3d
165  static_assert(dimworld==2 || dimworld || 3, "UGGrid only in 2d and 3d");
166 
167  public:
168 
171 
183 
186 
188  virtual void insertVertex(const FieldVector<ctype,dimworld>& pos);
189 
194  virtual void insertElement(const GeometryType& type,
195  const std::vector<unsigned int>& vertices);
196 
203  void insertBoundarySegment(const std::vector<unsigned int>& vertices);
204 
209  void insertBoundarySegment(const std::vector<unsigned int>& vertices,
210  const shared_ptr<BoundarySegment<dimworld> > &boundarySegment);
211 
212 
218 
219  static const int dimension = UGGrid<dimworld>::dimension;
220 
221  template< int codim >
222  struct Codim
223  {
224  typedef typename UGGrid<dimworld>::template Codim< codim >::Entity Entity;
225  };
226 
231  virtual unsigned int
232  insertionIndex ( const typename Codim< 0 >::Entity &entity ) const
233  {
234  return UG_NS<dimension>::levelIndex(grid_->getRealImplementation(entity).target_);
235  }
236 
241  virtual unsigned int
242  insertionIndex ( const typename Codim< dimension >::Entity &entity ) const
243  {
244  return UG_NS<dimension>::levelIndex(grid_->getRealImplementation(entity).target_);
245  }
246 
251  virtual unsigned int
252  insertionIndex ( const typename UGGrid<dimworld>::LeafIntersection &intersection ) const
253  {
254  return intersection.boundarySegmentIndex();
255  }
256 
258  virtual bool
259  wasInserted ( const typename UGGrid<dimworld>::LeafIntersection &intersection ) const
260  {
261  return (insertionIndex( intersection ) < boundarySegmentVertices_.size());
262  }
263 
264  private:
265 
266  // Initialize the grid structure in UG
267  void createBegin();
268 
269  // Pointer to the grid being built
270  UGGrid<dimworld>* grid_;
271 
272  // True if the factory allocated the grid itself, false if the
273  // grid was handed over from the outside
274  bool factoryOwnsGrid_;
275 
277  std::vector<array<int, dimworld*2-2> > boundarySegmentVertices_;
278 
281  std::vector<unsigned char> elementTypes_;
282 
285  std::vector<unsigned int> elementVertices_;
286 
288  std::vector<FieldVector<double, dimworld> > vertexPositions_;
289 
290  };
291 
292 }
293 
294 #endif
Base class for grid boundary segments of arbitrary geometry.
Wrapper class for entities.
Definition: entity.hh:62
Unique label for each type of entities that can occur in DUNE grids.
Definition: type.hh:25
Provide a generic factory class for unstructured grids.
Definition: gridfactory.hh:74
virtual unsigned int insertionIndex(const typename Codim< 0 >::Entity &entity) const
obtain an element's insertion index
Definition: gridfactory.hh:179
static const int dimension
dimension of the grid
Definition: gridfactory.hh:78
virtual void insertVertex(const FieldVector< ctype, dimworld > &pos)
Insert a vertex into the coarse grid.
virtual unsigned int insertionIndex(const typename Codim< 0 >::Entity &entity) const
Return the number of the element in the order of insertion into the factory.
Definition: uggridfactory.hh:232
virtual void insertElement(const GeometryType &type, const std::vector< unsigned int > &vertices)
Insert an element into the coarse grid.
virtual unsigned int insertionIndex(const typename Codim< dimension >::Entity &entity) const
Return the number of the vertex in the order of insertion into the factory.
Definition: uggridfactory.hh:242
virtual bool wasInserted(const typename UGGrid< dimworld >::LeafIntersection &intersection) const
Return true if the intersection has been explictily insterted into the factory.
Definition: uggridfactory.hh:259
GridFactory(UGGrid< dimworld > *grid)
Constructor for a given grid object.
virtual unsigned int insertionIndex(const typename UGGrid< dimworld >::LeafIntersection &intersection) const
Return the number of the intersection in the order of insertion into the factory.
Definition: uggridfactory.hh:252
virtual UGGrid< dimworld > * createGrid()
Finalize grid creation and hand over the grid.
void insertBoundarySegment(const std::vector< unsigned int > &vertices)
Method to insert a boundary segment into a coarse grid.
void insertBoundarySegment(const std::vector< unsigned int > &vertices, const shared_ptr< BoundarySegment< dimworld > > &boundarySegment)
Method to insert an arbitrarily shaped boundary segment into a coarse grid.
Provide a generic factory class for unstructured grids.
Definition: gridfactory.hh:263
Front-end for the grid manager of the finite element toolbox UG.
Definition: uggrid.hh:228
Provide a generic factory class for unstructured grids.
Implements a vector constructed from a given type representing a field and a compile-time given size.
Dune namespace.
Definition: alignment.hh:10
Base class for classes implementing geometries of boundary segments.
Definition: boundarysegment.hh:30
Static tag representing a codimension.
Definition: dimension.hh:22
The UGGrid class.
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