Dune Core Modules (2.4.1)

Classes

class  Dune::Mapper< G, MapperImp, IndexType >
 Mapper interface. More...
 
struct  Dune::MCMGElementLayout< dimgrid >
 Layout template for elements. More...
 
struct  Dune::MCMGVertexLayout< dim >
 Layout template for vertices. More...
 
class  Dune::MultipleCodimMultipleGeomTypeMapper< GV, Layout >
 Implementation class for a multiple codim and multiple geometry type mapper. More...
 
class  Dune::LeafMultipleCodimMultipleGeomTypeMapper< G, Layout >
 Multiple codim and multiple geometry type mapper for leaf entities. More...
 
class  Dune::LevelMultipleCodimMultipleGeomTypeMapper< G, Layout >
 Multiple codim and multiple geometry type mapper for entities of one level. More...
 
class  Dune::SingleCodimSingleGeomTypeMapper< GV, c >
 Implementation class for a single codim and single geometry type mapper. More...
 
class  Dune::LeafSingleCodimSingleGeomTypeMapper< G, c >
 Single codim and single geometry type mapper for leaf entities. More...
 
class  Dune::LevelSingleCodimSingleGeomTypeMapper< G, c >
 Single codim and single geometry type mapper for entities of one level. More...
 
class  Dune::UniversalMapper< G, IDS, IndexType >
 Implements a mapper for an arbitrary subset of entities. More...
 
class  Dune::GlobalUniversalMapper< G >
 Universal mapper based on global ids. More...
 
class  Dune::LocalUniversalMapper< G >
 Universal mapper based on local ids. More...
 

Detailed Description

What is a Mapper ?

A mapper class is used to attach user-defined data to a subset of the grid entities \(E^\prime\subseteq E\).

It is assumed that the data \(D(E^\prime)\) associated with \(E^\prime\) is stored in an array. The array can be viewed as a map

\[ a : I_{E^\prime} \to D(E^\prime) \]

from the consecutive, zero-starting index set \( I_{E^\prime} = \{0, \ldots, |E^\prime|-1\}\) of \(E^\prime\) to the data set.

The mapper class provides a mapping

\[ m : E^\prime \to I_{E^\prime} \]

from the entity set to the index set.

Access from a grid entity \(e\in E^\prime\) to its associated data element \(d_e\) then is a two step process:

\[ a(m(e)) = d_e. \]

Different Kinds of Mappers

There are different kinds of mappers depending on functionality and efficiency of their implementation. The user selects an appropriate mapper depending on her/his needs. All mappers conform to the same interface.

Index based Mappers

An index-based mapper is allocated for a grid and can be used as long as the grid is not changed (i.e. refined, coarsened or load balanced). The implementation of static mappers is based on a Dune::IndexSet and is typically of \(O(1)\) complexity with a very small constant. Index-based mappers are only available for restricted (but usually sufficient) entity sets.

Id based Mappers

An id-based mapper can also be used while a grid changes. For that it has to be implemented on the basis of a Dune::IdSet. This may be relatively slow because the data type used for ids is usually not an int and the non-consecutive ids require more complicated search data structures (typically a map). Access is therefore at least \(O(\log |E^\prime|)\). On the other hand, id-based mappers can treat arbitrary entity sets \(E^\prime\).

Mapper Interface

This interface is implemented by the class template Dune::Mapper. For a full documentation see the description of this class.

The function Dune::Mapper::index delivers the index for an entity. Note that that for performance reasons it is usually not checked whether the entity is really in the entity set.

The functions Dune::Mapper::index delivers the index for a (sub-)entity

The function Dune::Mapper::size returns the size of the entity set, i.e. \(|E^\prime|\)

The different implementations of the mapper interface are listed below.

Overview of Different Mapper Implementations

Mappers and Mesh Changes

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