Dune Core Modules (2.4.1)

Dune::UGGrid< dim > Member List

This is the complete list of members for Dune::UGGrid< dim >, including all inherited members.

adapt()Dune::UGGrid< dim >
asImp() constDune::Grid< dim, dimworld, double, UGGridFamily< dim > >inline
ClosureType enum nameDune::UGGrid< dim >
CollectiveCommunication typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
comm() constDune::UGGrid< dim >inline
communicate(DataHandle &dataHandle, InterfaceType iftype, CommunicationDirection dir, int level) constDune::UGGrid< dim >inline
communicate(DataHandle &dataHandle, InterfaceType iftype, CommunicationDirection dir) constDune::UGGrid< dim >inline
GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >::communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir, int level) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >::communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
COPY enum valueDune::UGGrid< dim >
ctype typedefDune::UGGrid< dim >
dimension enum valueDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
dimensionworld enum valueDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
DUNE_DEPRECATED_MSG("The method lbegin( level ) is superseded by levelGridView( level ).begin.") lbegin(int level) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
DUNE_DEPRECATED_MSG("The method lend( level ) is superseded by levelGridView( level ).end.") lend(int level) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
DUNE_DEPRECATED_MSG("The method lbegin( level ) is superseded by levelGridView( level ).begin.") lbegin(int level) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
DUNE_DEPRECATED_MSG("The method lend( level ) is superseded by levelGridView( level ).end.") lend(int level) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
DUNE_DEPRECATED_MSG("The method leafbegin() is superseded by leafGridView().begin.") leafbegin() constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
DUNE_DEPRECATED_MSG("The method leafend() is superseded by leafGridView().end.") leafend() constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
DUNE_DEPRECATED_MSG("The method leafbegin() is superseded by leafGridView().begin.") leafbegin() constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
DUNE_DEPRECATED_MSG("The method leafend() is superseded by leafGridView().end.") leafend() constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
Grid< dim, dimworld, double, UGGridFamily< dim > >::DUNE_DEPRECATED_MSG("The method lbegin( level ) is superseded by levelGridView( level ).begin and will be removed after Dune 2.4.") lbegin(int level) constDune::Grid< dim, dimworld, double, UGGridFamily< dim > >inline
Grid< dim, dimworld, double, UGGridFamily< dim > >::DUNE_DEPRECATED_MSG("The method lend( level ) is superseded by levelGridView( level ).end and will be removed after Dune 2.4.") lend(int level) constDune::Grid< dim, dimworld, double, UGGridFamily< dim > >inline
Grid< dim, dimworld, double, UGGridFamily< dim > >::DUNE_DEPRECATED_MSG("The method leafbegin() is superseded by leafGridView().begin and will be removed after Dune 2.4.") leafbegin() constDune::Grid< dim, dimworld, double, UGGridFamily< dim > >inline
Grid< dim, dimworld, double, UGGridFamily< dim > >::DUNE_DEPRECATED_MSG("The method leafend() is superseded by leafGridView().end and will be removed after Dune 2.4.") leafend() constDune::Grid< dim, dimworld, double, UGGridFamily< dim > >inline
Grid< dim, dimworld, double, UGGridFamily< dim > >::DUNE_DEPRECATED_MSG("entityPointer() is deprecated and will be removed after the release of dune-grid 2.4. Use entity() instead to directly obtain an Entity object.") typename Codim< EntitySeedDune::Grid< dim, dimworld, double, UGGridFamily< dim > >inline
getChildrenOfSubface(const typename Traits::template Codim< 0 >::EntityPointer &e, int elementSide, int maxl, std::vector< typename Traits::template Codim< 0 >::EntityPointer > &childElements, std::vector< unsigned char > &childElementSides) constDune::UGGrid< dim >
getChildrenOfSubface(const typename Traits::template Codim< 0 >::Entity &e, int elementSide, int maxl, std::vector< typename Traits::template Codim< 0 >::Entity > &childElements, std::vector< unsigned char > &childElementSides) constDune::UGGrid< dim >
getMark(const typename Traits::template Codim< 0 >::Entity &e) constDune::UGGrid< dim >
Grid< dim, dimworld, double, UGGridFamily< dim > >::getMark(const typename Codim< 0 >::Entity &e) constDune::Grid< dim, dimworld, double, UGGridFamily< dim > >inline
getRealImplementation(InterfaceType &&i)Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inlineprotectedstatic
ghostSize(int codim) constDune::UGGrid< dim >inline
ghostSize(int level, int codim) constDune::UGGrid< dim >inline
GlobalIdSet typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
globalIdSet() constDune::UGGrid< dim >inline
globalRefine(int n)Dune::UGGrid< dim >
GREEN enum valueDune::UGGrid< dim >
GridFamily typedefDune::UGGrid< dim >
HierarchicIterator typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
lbegin(int level) constDune::UGGrid< dim >
lbegin(int level) constDune::UGGrid< dim >
leafbegin() constDune::UGGrid< dim >inline
leafbegin() constDune::UGGrid< dim >inline
leafend() constDune::UGGrid< dim >inline
leafend() constDune::UGGrid< dim >inline
leafGridView() constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
leafGridView() constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
leafIndexSet() constDune::UGGrid< dim >inline
LeafIndexSet typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
LeafIntersection typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
LeafIntersectionIterator typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
lend(int level) constDune::UGGrid< dim >
lend(int level) constDune::UGGrid< dim >
levelGridView(int level) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
levelGridView(int level) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
LevelGridView typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
levelIndexSet(int level) constDune::UGGrid< dim >inline
LevelIndexSet typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
LevelIntersection typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
LevelIntersectionIterator typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
loadBalance(DataHandle &dataHandle)Dune::UGGrid< dim >inline
loadBalance(int minlevel=0)Dune::UGGrid< dim >
loadBalance(const std::vector< unsigned int > &targetProcessors, unsigned int fromLevel)Dune::UGGrid< dim >
loadBalance(const std::vector< unsigned int > &targetProcessors, unsigned int fromLevel, DataHandle &dataHandle)Dune::UGGrid< dim >inline
GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >::loadBalance()Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
loadState(const std::string &filename)Dune::UGGrid< dim >
LOCAL enum valueDune::UGGrid< dim >
LocalIdSet typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
localIdSet() constDune::UGGrid< dim >inline
mark(int refCount, const typename Traits::template Codim< 0 >::Entity &e)Dune::UGGrid< dim >
mark(const typename Traits::template Codim< 0 >::Entity &e, typename UG_NS< dim >::RefinementRule rule, int side=0)Dune::UGGrid< dim >
GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >::mark(int refCount, const typename Traits ::template Codim< 0 >::Entity &e)Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
Grid< dim, dimworld, double, UGGridFamily< dim > >::mark(int refCount, const typename Codim< 0 >::Entity &e)Dune::Grid< dim, dimworld, double, UGGridFamily< dim > >inline
maxLevel() constDune::UGGrid< dim >
NONE enum valueDune::UGGrid< dim >
numBoundarySegments() constDune::UGGrid< dim >inline
overlapSize(int codim) constDune::UGGrid< dim >inline
overlapSize(int level, int codim) constDune::UGGrid< dim >inline
postAdapt()Dune::UGGrid< dim >
preAdapt()Dune::UGGrid< dim >
RefinementType enum nameDune::UGGrid< dim >
saveState(const std::string &filename) constDune::UGGrid< dim >
setClosureType(ClosureType type)Dune::UGGrid< dim >inline
setDefaultHeapSize(unsigned size)Dune::UGGrid< dim >inlinestatic
setPosition(const typename Traits::template Codim< dim >::EntityPointer &e, const FieldVector< double, dim > &pos)Dune::UGGrid< dim >
setPosition(const typename Traits::template Codim< dim >::Entity &e, const FieldVector< double, dim > &pos)Dune::UGGrid< dim >
setRefinementType(RefinementType type)Dune::UGGrid< dim >inline
size(int codim) constDune::UGGrid< dim >inline
size(int level, GeometryType type) constDune::UGGrid< dim >inline
size(GeometryType type) constDune::UGGrid< dim >inline
GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >::size(int level, int codim) constDune::Grid< dim, dimworld, double, UGGridFamily< dim > >inline
UGGrid()Dune::UGGrid< dim >
~UGGrid()Dune::UGGrid< dim >
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