ALU3dGridEntity(const FactoryType &factory, int level) | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
ALU3dGridEntity(const ALU3dGridEntity &org) | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
count() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
EntitySeed typedef | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
equals(const ALU3dGridEntity< 0, dim, GridImp > &org) const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
factory() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
father() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
geometry() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
geometryInFather() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
getMark() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
getSubIndex(int i) const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
grid() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
hasBoundaryIntersections() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
hasFather() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
hbegin(int maxlevel) const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
hend(int maxlevel) const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
ileafbegin() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
ileafend() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
ilevelbegin() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
ilevelend() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
isGhost() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
isLeaf() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
isNew() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
level() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
mark(int refCount) const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
mightVanish() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
partitionType() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
removeElement() | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
reset(int l) | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
seed() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
setElement(HElementType &element) | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
setGhost(HBndSegType &ghost) | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
subEntities(unsigned int codim) const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |
subEntity(int i) const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
subIndex(int i, unsigned int codim) const | Dune::ALU3dGridEntity< 0, dim, GridImp > | |
type() const | Dune::ALU3dGridEntity< 0, dim, GridImp > | inline |