Dune Core Modules (2.3.1)

Dune::VariableBlockVector< B, A > Member List

This is the complete list of members for Dune::VariableBlockVector< B, A >, including all inherited members.

allocator_type typedefDune::VariableBlockVector< B, A >
axpy(const field_type &a, const block_vector_unmanaged &y)Dune::block_vector_unmanaged< B, std::allocator< B > >inline
base_array_unmanaged()Dune::base_array_unmanaged< B, std::allocator< B > >inlineprotected
base_array_unmanaged(size_type n_, B *p_)Dune::base_array_unmanaged< B, std::allocator< B > >inlineprotected
beforeBegin() constDune::VariableBlockVector< B, A >inline
block_vector_unmanaged< B, std::allocator< B > >::beforeBegin()Dune::base_array_unmanaged< B, std::allocator< B > >inline
beforeEnd()Dune::VariableBlockVector< B, A >inline
beforeEnd() constDune::VariableBlockVector< B, A >inline
begin()Dune::VariableBlockVector< B, A >inline
begin() constDune::VariableBlockVector< B, A >inline
block_type typedefDune::VariableBlockVector< B, A >
block_vector_unmanaged()Dune::block_vector_unmanaged< B, std::allocator< B > >inlineprotected
blocklevel enum valueDune::VariableBlockVector< B, A >
const_iterator typedefDune::base_array_unmanaged< B, std::allocator< B > >
ConstIterator typedefDune::block_vector_unmanaged< B, std::allocator< B > >
createbegin()Dune::VariableBlockVector< B, A >inline
createend()Dune::VariableBlockVector< B, A >inline
dim() constDune::block_vector_unmanaged< B, std::allocator< B > >inline
dot(const block_vector_unmanaged< OtherB, OtherA > &y) constDune::block_vector_unmanaged< B, std::allocator< B > >inline
end()Dune::VariableBlockVector< B, A >inline
end() constDune::VariableBlockVector< B, A >inline
field_type typedefDune::VariableBlockVector< B, A >
find(size_type i)Dune::VariableBlockVector< B, A >inline
find(size_type i) constDune::VariableBlockVector< B, A >inline
infinity_norm() constDune::block_vector_unmanaged< B, std::allocator< B > >inline
infinity_norm_real() constDune::block_vector_unmanaged< B, std::allocator< B > >inline
Iterator typedefDune::block_vector_unmanaged< B, std::allocator< B > >
iterator typedefDune::base_array_unmanaged< B, std::allocator< B > >
member_type typedefDune::base_array_unmanaged< B, std::allocator< B > >
N() constDune::VariableBlockVector< B, A >inline
one_norm() constDune::block_vector_unmanaged< B, std::allocator< B > >inline
one_norm_real() constDune::block_vector_unmanaged< B, std::allocator< B > >inline
operator*(const block_vector_unmanaged< OtherB, OtherA > &y) constDune::block_vector_unmanaged< B, std::allocator< B > >inline
operator*=(const field_type &k)Dune::block_vector_unmanaged< B, std::allocator< B > >inline
operator+=(const block_vector_unmanaged &y)Dune::block_vector_unmanaged< B, std::allocator< B > >inline
operator-=(const block_vector_unmanaged &y)Dune::block_vector_unmanaged< B, std::allocator< B > >inline
operator/=(const field_type &k)Dune::block_vector_unmanaged< B, std::allocator< B > >inline
operator=(const VariableBlockVector &a)Dune::VariableBlockVector< B, A >inline
operator=(const field_type &k)Dune::VariableBlockVector< B, A >inline
operator[](size_type i)Dune::VariableBlockVector< B, A >inline
operator[](size_type i) constDune::VariableBlockVector< B, A >inline
rend() constDune::VariableBlockVector< B, A >inline
resize(size_type _nblocks)Dune::VariableBlockVector< B, A >inline
resize(size_type _nblocks, size_type m)Dune::VariableBlockVector< B, A >inline
size() constDune::base_array_unmanaged< B, std::allocator< B > >inline
size_type typedefDune::VariableBlockVector< B, A >
two_norm() constDune::block_vector_unmanaged< B, std::allocator< B > >inline
two_norm2() constDune::block_vector_unmanaged< B, std::allocator< B > >inline
value_type typedefDune::block_vector_unmanaged< B, std::allocator< B > >
VariableBlockVector()Dune::VariableBlockVector< B, A >inline
VariableBlockVector(size_type _nblocks)Dune::VariableBlockVector< B, A >inlineexplicit
VariableBlockVector(size_type _nblocks, size_type m)Dune::VariableBlockVector< B, A >inline
VariableBlockVector(const VariableBlockVector &a)Dune::VariableBlockVector< B, A >inline
~VariableBlockVector()Dune::VariableBlockVector< B, A >inline
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