dune-grid  2.3.1-rc1
Todo List
Namespace Dune
put vtk io intro here ...
Member Dune::GmshReader< GridType >::read (const std::string &fileName, std::vector< int > &boundary_id_to_physical_entity, std::vector< int > &element_index_to_physical_entity, bool verbose=true, bool insert_boundary_segments=true)
doc me
Member Dune::GmshReader< GridType >::read (Dune::GridFactory< Grid > &factory, const std::string &fileName, std::vector< int > &boundary_id_to_physical_entity, std::vector< int > &element_index_to_physical_entity, bool verbose=true, bool insert_boundary_segments=true)
doc me
Member Dune::GmshReader< GridType >::read (const std::string &fileName, bool verbose=true, bool insert_boundary_segments=true)
doc me
Member Dune::GmshReader< GridType >::read (Dune::GridFactory< Grid > &factory, const std::string &fileName, bool verbose=true, bool insert_boundary_segments=true)
doc me
Class Dune::GrapeDataDisplay< GridType >

Please doc me!

Class Dune::GrapeGridDisplay< GridType >

Please doc me!

Member Dune::GridView< ViewTraits >::contains (const EntityType &e) const
Currently we call the implementation on the IndexSet. This may lead to suboptimal efficiency.
Member Dune::Intersection< GridImp, IntersectionImp >::IntersectionIterator< GridImp, IntersectionImp, IntersectionImp >
cleanup this hack
Member Dune::IntersectionIteratorWrapper< GridImp, IntersectionIteratorImpl >::boundary () const
connection with boundary information, processor/outer boundary
Member Dune::SEntity< 0, dim, GridImp >::subCompressedLeafIndex (int codim, int i) const
add handling of not-leaf vertices
Member DUNE_HASH_TYPE (Dune::ALUGridId< MacroKeyImp >)) namespace Dune

remove after next release

remove after next release