dune-grid-dev-howto  2.2.1
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
oCDune::Capabilities::hasEntity< IdentityGrid< HostGrid >, codim >
oCDune::IdentityGrid< HostGrid >[ provides Dune::Grid ]
oCDune::IdentityGridEntity< codim, dim, GridImp >The implementation of entities in a IdentityGridA Grid is a container of grid entities. An entity is parametrized by the codimension. An entity of codimension c in dimension d is a d-c dimensional object
oCDune::IdentityGridEntity< 0, dim, GridImp >Specialization for codim-0-entities.This class embodies the topological parts of elements of the grid. It has an extended interface compared to the general entity class. For example, Entities of codimension 0 allow to visit all neighbors
oCDune::IdentityGridEntityPointer< codim, GridImp >
|oCDune::IdentityGridLeafIterator< codim, pitype, GridImp >Iterator over all entities of a given codimension and level of a grid
|\CDune::IdentityGridLevelIterator< codim, pitype, GridImp >Iterator over all entities of a given codimension and level of a grid
oCDune::IdentityGridEntityPointer< 0, GridImp >
|\CDune::IdentityGridHierarchicIterator< GridImp >Iterator over the descendants of an entity.Mesh entities of codimension 0 ("elements") allow to visit all entities of codimension 0 obtained through nested, hierarchic refinement of the entity. Iteration over this set of entities is provided by the HierarchicIterator, starting from a given entity
oCDune::IdentityGridEntitySeed< codim, GridImp >The EntitySeed class provides the minimal information needed to restore an Entity using the grid
oCDune::IdentityGridFamily< dim, HostGrid >
oCDune::IdentityGridGeometry< mydim, coorddim, GridImp >
oCDune::IdentityGridLeafIntersection< GridImp >An intersection with a leaf neighbor elementMesh entities of codimension 0 ("elements") allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 These neighbors are accessed via a IntersectionIterator. This allows the implement non-matching meshes. The number of neighbors may be different from the number of an element!
oCDune::IdentityGridLeafIntersectionIterator< GridImp >Iterator over all element neighborsMesh entities of codimension 0 ("elements") allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 These neighbors are accessed via a IntersectionIterator. This allows the implement non-matching meshes. The number of neighbors may be different from the number of an element!
oCDune::IdentityGridLevelIntersection< GridImp >
oCDune::IdentityGridLevelIntersectionIterator< GridImp >
oCDune::IdentityGridMakeableEntity< codim, dim, GridImp >
oCIdSet
|oCDune::IdentityGridGlobalIdSet< GridImp >
|\CDune::IdentityGridLocalIdSet< GridImp >
oCIndexSet
|oCDune::IdentityGridLeafIndexSet< GridImp >
|\CDune::IdentityGridLevelIndexSet< GridImp >
oCDune::Capabilities::isLeafwiseConforming< IdentityGrid< HostGrid > >
oCDune::Capabilities::isLevelwiseConforming< IdentityGrid< HostGrid > >
oCDune::Capabilities::isParallel< IdentityGrid< HostGrid > >
\CDune::FacadeOptions::StoreGeometryReference< mydim, coorddim, GridImp, IdentityGridGeometry >