Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
Dune::Capabilities::hasEntity< IdentityGrid< HostGrid >, codim >
Dune::IdentityGrid< HostGrid >[ provides Dune::Grid ]
Dune::IdentityGridEntity< codim, dim, GridImp >The implementation of entities in a IdentityGridA Grid is a container of grid entities. An entity is parametrized by the codimension. An entity of codimension c in dimension d is a d-c dimensional object
Dune::IdentityGridEntity< 0, dim, GridImp >Specialization for codim-0-entities.This class embodies the topological parts of elements of the grid. It has an extended interface compared to the general entity class. For example, Entities of codimension 0 allow to visit all neighbors
Dune::IdentityGridEntityPointer< codim, GridImp >
Dune::IdentityGridFamily< dim, HostGrid >
Dune::IdentityGridGeometry< mydim, coorddim, GridImp >
Dune::IdentityGridGlobalIdSet< GridImp >
Dune::IdentityGridHierarchicIterator< GridImp >Iterator over the descendants of an entity.Mesh entities of codimension 0 ("elements") allow to visit all entities of codimension 0 obtained through nested, hierarchic refinement of the entity. Iteration over this set of entities is provided by the HierarchicIterator, starting from a given entity
Dune::IdentityGridLeafIndexSet< GridImp >
Dune::IdentityGridLeafIntersection< GridImp >An intersection with a leaf neighbor elementMesh entities of codimension 0 ("elements") allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 These neighbors are accessed via a IntersectionIterator. This allows the implement non-matching meshes. The number of neighbors may be different from the number of an element!
Dune::IdentityGridLeafIntersectionIterator< GridImp >Iterator over all element neighborsMesh entities of codimension 0 ("elements") allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 These neighbors are accessed via a IntersectionIterator. This allows the implement non-matching meshes. The number of neighbors may be different from the number of an element!
Dune::IdentityGridLeafIterator< codim, pitype, GridImp >Iterator over all entities of a given codimension and level of a grid
Dune::IdentityGridLevelIndexSet< GridImp >
Dune::IdentityGridLevelIntersection< GridImp >
Dune::IdentityGridLevelIntersectionIterator< GridImp >
Dune::IdentityGridLevelIterator< codim, pitype, GridImp >Iterator over all entities of a given codimension and level of a grid
Dune::IdentityGridLocalIdSet< GridImp >
Dune::IdentityGridMakeableEntity< codim, dim, GridImp >
IdSet
IndexSet
Dune::Capabilities::isLeafwiseConforming< IdentityGrid< HostGrid > >
Dune::Capabilities::isLevelwiseConforming< IdentityGrid< HostGrid > >
Dune::Capabilities::isParallel< IdentityGrid< HostGrid > >

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