Dune::ALUSimplexGrid< 3, 3 > Member List

This is the complete list of members for Dune::ALUSimplexGrid< 3, 3 >, including all inherited members.
adapt()Dune::ALU3dGrid< tetra >
adapt(AdaptDataHandleInterface< GridImp, DataHandle > &handle)Dune::ALU3dGrid< tetra >
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::adapt()Dune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > > [inline]
ALU3dGrid(const std::string &macroTriangFilename, const MPICommunicatorType mpiComm, const DuneBoundaryProjectionType *bndPrj, const DuneBoundaryProjectionVector *bndVec)Dune::ALU3dGrid< tetra > [protected]
ALU3dGrid(const ThisType &)Dune::ALU3dGrid< tetra > [protected]
ALU3dGridFactory classDune::ALUSimplexGrid< 3, 3 > [friend]
ALUGridBoundaryProjection< ThisType, alu3d_ctype > classDune::ALU3dGrid< tetra > [friend]
ALUGridBoundaryProjectionType typedefDune::ALU3dGrid< tetra > [protected]
ALUGridVertexProjectionType typedefDune::ALU3dGrid< tetra >
ALULocalGeometryStorage< const ThisType, GeometryObject, 8 > classDune::ALU3dGrid< tetra > [friend]
ALUSimplexGrid(const std::string macroName, const MPICommunicatorType mpiComm=BaseType::defaultCommunicator(), const DuneBoundaryProjectionType *bndProject=0, const DuneBoundaryProjectionVector *bndVector=0, const bool verb=true)Dune::ALUSimplexGrid< 3, 3 > [inline]
ALUSimplexGrid(const MPICommunicatorType mpiComm, const DuneBoundaryProjectionType *bndProject, const DuneBoundaryProjectionVector *bndVector, const std::string macroName, const bool verb=true)Dune::ALUSimplexGrid< 3, 3 > [inline]
ALUSimplexGrid(const MPICommunicatorType mpiComm=BaseType::defaultCommunicator())Dune::ALUSimplexGrid< 3, 3 > [inline]
asImp()Dune::Grid< dim, dimworld, ct, GridFamily > [inline, protected]
asImp() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline, protected]
bndPrj_Dune::ALU3dGrid< tetra > [protected]
bndVec_Dune::ALU3dGrid< tetra > [protected]
boundaryProjection(const int segmentIndex) constDune::ALU3dGrid< tetra > [inline, protected]
calcExtras()Dune::ALU3dGrid< tetra > [protected]
calcMaxLevel()Dune::ALU3dGrid< tetra > [protected]
checkMacroGrid()Dune::ALU3dGrid< tetra > [protected]
checkMacroGridFile(const std::string filename)Dune::ALU3dGrid< tetra > [protected]
coarsenMarked_Dune::ALU3dGrid< tetra > [mutable, protected]
CollectiveCommunication typedefDune::ALU3dGrid< tetra >
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::CollectiveCommunication typedefDune::Grid< dim, dimworld, ct, GridFamily >
comm() constDune::ALU3dGrid< tetra > [inline]
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::comm() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir, int level) constDune::ALU3dGrid< tetra >
communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir) constDune::ALU3dGrid< tetra >
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir, int level) constDune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > > [inline]
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir) constDune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > > [inline]
communications() constDune::ALU3dGrid< tetra > [inline, protected]
Communications typedefDune::ALU3dGrid< tetra >
communications_Dune::ALU3dGrid< tetra > [protected]
Conversion< ALUSimplexGrid< dimension, dimensionworld >, HasHierarchicIndexSet > classDune::ALUSimplexGrid< 3, 3 > [friend]
Conversion< ALUSimplexGrid< dimension, dimensionworld >, HasObjectStream > classDune::ALUSimplexGrid< 3, 3 > [friend]
Conversion< const ALUSimplexGrid< dimension, dimensionworld >, HasHierarchicIndexSet > classDune::ALUSimplexGrid< 3, 3 > [friend]
Conversion< const ALUSimplexGrid< dimension, dimensionworld >, HasObjectStream > classDune::ALUSimplexGrid< 3, 3 > [friend]
createALUGrid(const std::string &macroName)Dune::ALU3dGrid< tetra > [inline, virtual]
ctype typedefDune::ALUSimplexGrid< 3, 3 >
ALU3dGrid< tetra >::ctype typedefDune::Grid< dim, dimworld, ct, GridFamily >
defaultCommunicator()Dune::ALU3dGrid< tetra > [inline, static]
dimension enum valueDune::ALUSimplexGrid< 3, 3 >
ALU3dGrid< tetra >::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::dimension enum valueDune::Grid< dim, dimworld, ct, GridFamily >
dimensionworld enum valueDune::ALUSimplexGrid< 3, 3 >
ALU3dGrid< tetra >::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::dimensionworld enum valueDune::Grid< dim, dimworld, ct, GridFamily >
DuneBoundaryProjectionType typedefDune::ALUSimplexGrid< 3, 3 >
DuneBoundaryProjectionVector typedefDune::ALUSimplexGrid< 3, 3 >
duneNotifyMacroGridChanges()Dune::ALU3dGrid< tetra > [inline, virtual]
EdgeObject typedefDune::ALU3dGrid< tetra >
elementTypeDune::ALU3dGrid< tetra > [static]
EntityObject typedefDune::ALU3dGrid< tetra >
entityPointer(const EntitySeed &seed) constDune::ALU3dGrid< tetra > [inline]
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::entityPointer(const EntitySeed &seed) constDune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > > [inline]
FaceObject typedefDune::ALU3dGrid< tetra >
factory() constDune::ALU3dGrid< tetra > [inline, protected]
factory_Dune::ALU3dGrid< tetra > [protected]
GeometryObject typedefDune::ALU3dGrid< tetra > [protected]
geomTypes(int codim) constDune::ALU3dGrid< tetra > [inline]
geomTypes_Dune::ALU3dGrid< tetra > [protected]
getBuilder() constDune::ALU3dGrid< tetra > [inline, virtual]
getEdgeList(int level) constDune::ALU3dGrid< tetra > [inline]
getGhostLeafList(int codim) constDune::ALU3dGrid< tetra > [inline]
getGhostLevelList(int codim, int level) constDune::ALU3dGrid< tetra > [inline]
getLeafVertexList() constDune::ALU3dGrid< tetra > [inline]
getLevelOfLeafVertex(const typename ALU3dImplTraits< elType, Comm >::VertexType &vertex) constDune::ALU3dGrid< tetra > [inline]
getMark(const typename Traits::template Codim< 0 >::Entity &e) constDune::ALU3dGrid< tetra >
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::getMark(const typename Traits::template Codim< 0 >::Entity &e) constDune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > > [inline]
Dune::Grid::getMark(const typename Codim< 0 >::Entity &e) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
getRealImplementation(InterfaceType &i)Dune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > > [inline, protected, static]
getRealIntersection(const IntersectionType &intersection) constDune::ALU3dGrid< tetra > [inline]
getRealIntersectionIterator(const IntersectionInterfaceType &it) constDune::ALU3dGrid< tetra > [inline]
getVertexList(int level) constDune::ALU3dGrid< tetra > [inline]
ghostLeafList_Dune::ALU3dGrid< tetra > [mutable, protected]
ghostLevelList_Dune::ALU3dGrid< tetra > [mutable, protected]
ghostSize(int level, int codim) constDune::ALU3dGrid< tetra >
ghostSize(int codim) constDune::ALU3dGrid< tetra >
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::ghostSize(int level, int codim) constDune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > > [inline]
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::ghostSize(int codim) constDune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > > [inline]
GitterImplType typedefDune::ALU3dGrid< tetra > [protected]
global_size(int cd) constDune::ALU3dGrid< tetra >
globalIdSet() constDune::ALU3dGrid< tetra > [inline]
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::globalIdSet() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
GlobalIdSet typedefDune::ALUSimplexGrid< 3, 3 >
ALU3dGrid< tetra >::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::GlobalIdSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
globalIdSet_Dune::ALU3dGrid< tetra > [mutable, protected]
GlobalIdSetImp typedefDune::ALU3dGrid< tetra > [protected]
globalRefine(int refCount)Dune::ALU3dGrid< tetra >
globalRefine(int refCount, AdaptDataHandleInterface< GridImp, DataHandle > &handle)Dune::ALU3dGrid< tetra >
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::globalRefine(int refCount)Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
GridFamily typedefDune::ALUSimplexGrid< 3, 3 >
GridObjectFactoryType typedefDune::ALU3dGrid< tetra >
hierarchicIndexSet() constDune::ALU3dGrid< tetra > [inline]
HierarchicIndexSet typedefDune::ALU3dGrid< tetra >
HierarchicIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
HierarchicIteratorImp typedefDune::ALUSimplexGrid< 3, 3 >
hierSetSize(int cd) constDune::ALU3dGrid< tetra >
hIndexSet_Dune::ALU3dGrid< tetra > [protected]
IntersectionIteratorImp typedefDune::ALU3dGrid< tetra >
IntersectionIteratorWrapper< const ThisType, LeafIntersectionIteratorImp > classDune::ALU3dGrid< tetra > [friend]
IntersectionIteratorWrapper< const ThisType, LevelIntersectionIteratorImp > classDune::ALU3dGrid< tetra > [friend]
lbegin(int level) constDune::ALU3dGrid< tetra >
lbegin(int level) constDune::ALU3dGrid< tetra >
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::lbegin(int level) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
leafbegin() constDune::ALU3dGrid< tetra >
leafbegin() constDune::ALU3dGrid< tetra >
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::leafbegin() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
leafend() constDune::ALU3dGrid< tetra >
leafend() constDune::ALU3dGrid< tetra >
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::leafend() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
LeafGridView typedefDune::ALUSimplexGrid< 3, 3 >
ALU3dGrid< tetra >::LeafGridView typedefDune::Grid< dim, dimworld, ct, GridFamily >
leafIndexSet() constDune::ALU3dGrid< tetra >
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::leafIndexSet() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
LeafIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
leafIndexSet_Dune::ALU3dGrid< tetra > [mutable, protected]
LeafIndexSetImp typedefDune::ALUSimplexGrid< 3, 3 >
LeafIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIntersectionIteratorImp typedefDune::ALU3dGrid< tetra >
LeafIntersectionIteratorWrapper< const ThisType > classDune::ALU3dGrid< tetra > [friend]
LeafIterator typedefDune::ALUSimplexGrid< 3, 3 >
LeafIteratorImp typedefDune::ALUSimplexGrid< 3, 3 >
LeafIteratorType typedefDune::ALUSimplexGrid< 3, 3 >
leafVertexList_Dune::ALU3dGrid< tetra > [mutable, protected]
LeafVertexListType typedefDune::ALU3dGrid< tetra > [protected]
leafView() const Dune::ALUSimplexGrid< 3, 3 > [inline]
leafView() const Dune::ALUSimplexGrid< 3, 3 > [inline]
ALU3dGrid< tetra >::leafView() constDune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > > [inline]
lend(int level) constDune::ALU3dGrid< tetra >
lend(int level) constDune::ALU3dGrid< tetra >
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::lend(int level) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
levelEdgeList_Dune::ALU3dGrid< tetra > [mutable, protected]
LevelGridView typedefDune::ALUSimplexGrid< 3, 3 >
ALU3dGrid< tetra >::LevelGridView typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
levelIndexSet(int level) constDune::ALU3dGrid< tetra >
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::levelIndexSet(int level) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
LevelIndexSetImp typedefDune::ALUSimplexGrid< 3, 3 >
levelIndexVec_Dune::ALU3dGrid< tetra > [mutable, protected]
LevelIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIntersectionIteratorImp typedefDune::ALU3dGrid< tetra >
LevelIntersectionIteratorWrapper< const ThisType > classDune::ALU3dGrid< tetra > [friend]
levelView(int level) const Dune::ALUSimplexGrid< 3, 3 > [inline]
levelView(int level) const Dune::ALUSimplexGrid< 3, 3 > [inline]
ALU3dGrid< tetra >::levelView(int level) constDune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > > [inline]
loadBalance()Dune::ALU3dGrid< tetra >
loadBalance(DataHandle &data)Dune::ALU3dGrid< tetra >
loadBalance(CommDataHandleIF< DataHandleImpl, Data > &dataHandle)Dune::ALU3dGrid< tetra > [inline]
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::loadBalance()Dune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > > [inline]
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::loadBalance(DataHandle &data)Dune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > > [inline]
localIdSet() constDune::ALU3dGrid< tetra > [inline]
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::localIdSet() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
LocalIdSet typedefDune::ALUSimplexGrid< 3, 3 >
ALU3dGrid< tetra >::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::LocalIdSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
localIdSet_Dune::ALU3dGrid< tetra > [protected]
LocalIdSetImp typedefDune::ALUSimplexGrid< 3, 3 >
lockPostAdapt_Dune::ALU3dGrid< tetra > [protected]
mark(int refCount, const typename Traits::template Codim< 0 >::Entity &e)Dune::ALU3dGrid< tetra >
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::mark(int refCount, const typename Traits::template Codim< 0 >::Entity &e)Dune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > > [inline]
Dune::Grid::mark(int refCount, const typename Codim< 0 >::Entity &e)Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
MAXL enum valueDune::ALU3dGrid< tetra > [protected]
maxLevel() constDune::ALU3dGrid< tetra >
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::maxLevel() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
maxlevel_Dune::ALU3dGrid< tetra > [protected]
myGrid() constDune::ALU3dGrid< tetra >
mygrid_Dune::ALU3dGrid< tetra > [mutable, protected]
name()Dune::ALU3dGrid< tetra > [inline, static]
newElementsChunk_ enum valueDune::ALU3dGrid< tetra > [protected]
nlinks() constDune::ALU3dGrid< tetra > [inline]
numberOfGeomTypes enum valueDune::ALU3dGrid< tetra > [protected]
numBoundarySegments() constDune::ALU3dGrid< tetra >
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::numBoundarySegments() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
ObjectStreamType typedefDune::ALUSimplexGrid< 3, 3 >
ALU3dGrid< tetra >::operator=(const ThisType &)Dune::ALU3dGrid< tetra > [protected]
overlapSize(int level, int codim) constDune::ALU3dGrid< tetra > [inline]
overlapSize(int codim) constDune::ALU3dGrid< tetra > [inline]
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::overlapSize(int level, int codim) constDune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > > [inline]
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::overlapSize(int codim) constDune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > > [inline]
postAdapt()Dune::ALU3dGrid< tetra >
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::postAdapt()Dune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > > [inline]
preAdapt()Dune::ALU3dGrid< tetra >
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::preAdapt()Dune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > > [inline]
readGrid(const std::string filename, alu3d_ctype &time)Dune::ALU3dGrid< tetra >
recalcGlobalSize()Dune::ALU3dGrid< tetra > [protected]
referenceElement() constDune::ALU3dGrid< tetra > [inline]
referenceElement_Dune::ALU3dGrid< tetra > [protected]
ReferenceElementType typedefDune::ALU3dGrid< tetra >
refineEstimate_ enum valueDune::ALU3dGrid< tetra > [protected]
refineMarked_Dune::ALU3dGrid< tetra > [mutable, protected]
refineStepsForHalf enum valueDune::ALU3dGrid< tetra >
setMaxLevel(int mxl)Dune::ALU3dGrid< tetra >
size(int level, int cd) constDune::ALU3dGrid< tetra >
size(int codim) constDune::ALU3dGrid< tetra >
size(int level, GeometryType type) constDune::ALU3dGrid< tetra >
size(GeometryType type) constDune::ALU3dGrid< tetra >
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::size(int level, int codim) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::size(int codim) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::size(int level, GeometryType type) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::size(GeometryType type) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
sizeCache_Dune::ALU3dGrid< tetra > [protected]
SizeCacheType typedefDune::ALU3dGrid< tetra > [protected]
Traits typedefDune::ALUSimplexGrid< 3, 3 >
ALU3dGrid< tetra >::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >::Traits typedefDune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >
updateStatus()Dune::ALU3dGrid< tetra >
vertexList_Dune::ALU3dGrid< tetra > [mutable, protected]
VertexListType typedefDune::ALU3dGrid< tetra > [protected]
VertexObject typedefDune::ALU3dGrid< tetra >
vertexProjection()Dune::ALU3dGrid< tetra > [inline]
vertexProjection_Dune::ALU3dGrid< tetra > [protected]
writeGrid(const std::string filename, alu3d_ctype time) constDune::ALU3dGrid< tetra >
writeGrid_Ascii(const std::string filename, alu3d_ctype time, bool scientific=false) constDune::ALU3dGrid< tetra >
writeGrid_Xdr(const std::string filename, alu3d_ctype time) constDune::ALU3dGrid< tetra >
writeMacroGrid(const std::string path, const std::string filename) constDune::ALU3dGrid< tetra >
~ALU3dGrid()Dune::ALU3dGrid< tetra > [virtual]

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