Dune::ALU3dGridFactory< ALUGrid > Member List

This is the complete list of members for Dune::ALU3dGridFactory< ALUGrid >, including all inherited members.
ALU3dGridFactory(const MPICommunicatorType &communicator=Grid::defaultCommunicator(), bool removeGeneratedFile=true)Dune::ALU3dGridFactory< ALUGrid > [inline, explicit]
ALU3dGridFactory(const std::string &filename, const MPICommunicatorType &communicator=Grid::defaultCommunicator())Dune::ALU3dGridFactory< ALUGrid > [inline, explicit]
ALU3dGridFactory(const bool verbose, const MPICommunicatorType &communicator)Dune::ALU3dGridFactory< ALUGrid > [inline, explicit]
createGrid()Dune::ALU3dGridFactory< ALUGrid > [virtual]
createGrid(const bool addMissingBoundaries, const std::string dgfName="")Dune::ALU3dGridFactory< ALUGrid >
createGrid(const bool addMissingBoundaries, bool temporary, const std::string dgfName="")Dune::ALU3dGridFactory< ALUGrid >
ctype typedefDune::ALU3dGridFactory< ALUGrid >
dimensionDune::ALU3dGridFactory< ALUGrid > [static]
dimensionworldDune::ALU3dGridFactory< ALUGrid > [static]
dimworld enum valueDune::GridFactoryInterface< ALUGrid > [protected]
DuneBoundaryProjectionType typedefDune::ALU3dGridFactory< ALUGrid >
elementTypeDune::ALU3dGridFactory< ALUGrid > [static]
Grid typedefDune::ALU3dGridFactory< ALUGrid >
GridFactoryInterface()Dune::GridFactoryInterface< ALUGrid > [inline]
insertBoundary(const GeometryType &geometry, const std::vector< unsigned int > &faceVertices, const int id)Dune::ALU3dGridFactory< ALUGrid > [virtual]
insertBoundary(const int element, const int face, const int id)Dune::ALU3dGridFactory< ALUGrid > [virtual]
insertBoundaryProjection(const GeometryType &type, const std::vector< unsigned int > &vertices, const DuneBoundaryProjectionType *projection)Dune::ALU3dGridFactory< ALUGrid > [virtual]
insertBoundaryProjection(const DuneBoundaryProjectionType &bndProjection)Dune::ALU3dGridFactory< ALUGrid > [virtual]
insertBoundarySegment(const std::vector< unsigned int > &vertices)Dune::ALU3dGridFactory< ALUGrid > [inline, virtual]
insertBoundarySegment(const std::vector< unsigned int > &vertices, const shared_ptr< BoundarySegment< 3, 3 > > &boundarySegment)Dune::ALU3dGridFactory< ALUGrid > [inline, virtual]
GridFactoryInterface< ALUGrid >::insertBoundarySegment(const std::vector< unsigned int > &vertices, const shared_ptr< BoundarySegment< dimension, dimworld > > &boundarySegment)Dune::GridFactoryInterface< ALUGrid > [inline, virtual]
insertElement(const GeometryType &geometry, const std::vector< unsigned int > &vertices)Dune::ALU3dGridFactory< ALUGrid > [virtual]
GridFactoryInterface< ALUGrid >::insertElement(const GeometryType &type, const std::vector< unsigned int > &vertices, const shared_ptr< VirtualFunction< FieldVector< ctype, dimension >, FieldVector< ctype, dimworld > > > &elementParametrization)Dune::GridFactoryInterface< ALUGrid > [inline, virtual]
insertFaceTransformation(const WorldMatrix &matrix, const WorldVector &shift)Dune::ALU3dGridFactory< ALUGrid >
insertionIndex(const typename Codim< 0 >::Entity &entity) const Dune::ALU3dGridFactory< ALUGrid > [inline, virtual]
insertionIndex(const typename Codim< dimension >::Entity &entity) const Dune::ALU3dGridFactory< ALUGrid > [inline, virtual]
insertionIndex(const typename Grid::LeafIntersection &intersection) const Dune::ALU3dGridFactory< ALUGrid > [inline, virtual]
GridFactoryInterface< ALUGrid >::insertionIndex(const typename Codim< 0 >::Entity &entity) constDune::GridFactoryInterface< ALUGrid > [inline, virtual]
GridFactoryInterface< ALUGrid >::insertionIndex(const typename Codim< dimension >::Entity &entity) constDune::GridFactoryInterface< ALUGrid > [inline, virtual]
GridFactoryInterface< ALUGrid >::insertionIndex(const typename ALUGrid::LeafIntersection &intersection) constDune::GridFactoryInterface< ALUGrid > [inline, virtual]
insertVertex(const VertexType &pos)Dune::ALU3dGridFactory< ALUGrid > [virtual]
GridFactoryInterface< ALUGrid >::insertVertex(const FieldVector< ctype, dimworld > &pos)=0Dune::GridFactoryInterface< ALUGrid > [pure virtual]
MPICommunicatorType typedefDune::ALU3dGridFactory< ALUGrid >
Transformation typedefDune::ALU3dGridFactory< ALUGrid >
wasInserted(const typename Grid::LeafIntersection &intersection) const Dune::ALU3dGridFactory< ALUGrid > [inline, virtual]
GridFactoryInterface< ALUGrid >::wasInserted(const typename ALUGrid::LeafIntersection &intersection) constDune::GridFactoryInterface< ALUGrid > [inline, virtual]
WorldMatrix typedefDune::ALU3dGridFactory< ALUGrid >
WorldVector typedefDune::ALU3dGridFactory< ALUGrid >
~ALU3dGridFactory()Dune::ALU3dGridFactory< ALUGrid > [virtual]
~GridFactoryInterface()Dune::GridFactoryInterface< ALUGrid > [inline, virtual]

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