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ALUGridTransformation(const WorldMatrix &matrix, const WorldVector &shift) | Dune::ALUGridTransformation< ctype, dimw > | [inline] |
dimension | Dune::ALUGridTransformation< ctype, dimw > | [static] |
evaluate(const WorldVector &x) const | Dune::ALUGridTransformation< ctype, dimw > | [inline] |
evaluateInverse(const WorldVector &y) const | Dune::ALUGridTransformation< ctype, dimw > | [inline] |
WorldMatrix typedef | Dune::ALUGridTransformation< ctype, dimw > | |
WorldVector typedef | Dune::ALUGridTransformation< ctype, dimw > |
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