Dune::UGGrid< dim > Member List

This is the complete list of members for Dune::UGGrid< dim >, including all inherited members.
adapt()Dune::UGGrid< dim >
asImp()Dune::Grid< dim, dimworld, ct, GridFamily > [inline, protected]
asImp() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline, protected]
ClosureType enum nameDune::UGGrid< dim >
CollectiveCommunication typedefDune::Grid< dim, dimworld, ct, GridFamily >
comm() const Dune::UGGrid< dim > [inline]
communicate(DataHandle &dataHandle, InterfaceType iftype, CommunicationDirection dir, int level) const Dune::UGGrid< dim > [inline]
communicate(DataHandle &dataHandle, InterfaceType iftype, CommunicationDirection dir) const Dune::UGGrid< dim > [inline]
GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > >::communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir, int level) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > > [inline]
GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > >::communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > > [inline]
COPY enum valueDune::UGGrid< dim >
createLGMGrid(const std::string &name)Dune::UGGrid< dim >
ctype typedefDune::UGGrid< dim >
dimension enum valueDune::Grid< dim, dimworld, ct, GridFamily >
dimensionworld enum valueDune::Grid< dim, dimworld, ct, GridFamily >
entityPointer(const EntitySeed &seed) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > > [inline]
getChildrenOfSubface(const typename Traits::template Codim< 0 >::EntityPointer &e, int elementSide, int maxl, std::vector< typename Traits::template Codim< 0 >::EntityPointer > &childElements, std::vector< unsigned char > &childElementSides) const Dune::UGGrid< dim >
getMark(const typename Traits::template Codim< 0 >::Entity &e) const Dune::UGGrid< dim >
Dune::Grid::getMark(const typename Codim< 0 >::Entity &e) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
getRealImplementation(InterfaceType &i)Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > > [inline, protected, static]
ghostSize(int codim) const Dune::UGGrid< dim > [inline]
ghostSize(int level, int codim) const Dune::UGGrid< dim > [inline]
GlobalIdSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
globalIdSet() const Dune::UGGrid< dim > [inline]
globalRefine(int n)Dune::UGGrid< dim >
GREEN enum valueDune::UGGrid< dim >
GridFactory< UGGrid< dim > > classDune::UGGrid< dim > [friend]
GridFamily typedefDune::UGGrid< dim >
HierarchicIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
lbegin(int level) const Dune::UGGrid< dim >
lbegin(int level) const Dune::UGGrid< dim >
leafbegin() const Dune::UGGrid< dim > [inline]
leafbegin() const Dune::UGGrid< dim > [inline]
leafend() const Dune::UGGrid< dim > [inline]
leafend() const Dune::UGGrid< dim > [inline]
LeafGridView typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
leafIndexSet() const Dune::UGGrid< dim > [inline]
LeafIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
leafView() constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > > [inline]
leafView() constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > > [inline]
lend(int level) const Dune::UGGrid< dim >
lend(int level) const Dune::UGGrid< dim >
LevelGridView typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
levelIndexSet(int level) const Dune::UGGrid< dim > [inline]
LevelIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
levelView(int level) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > > [inline]
levelView(int level) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > > [inline]
loadBalance()Dune::UGGrid< dim > [inline]
loadBalance(DataHandle &data)Dune::UGGrid< dim > [inline]
loadBalance(int strategy, int minlevel, int depth, int maxlevel, int minelement)Dune::UGGrid< dim >
loadState(const std::string &filename)Dune::UGGrid< dim >
LOCAL enum valueDune::UGGrid< dim >
LocalIdSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
localIdSet() const Dune::UGGrid< dim > [inline]
mark(int refCount, const typename Traits::template Codim< 0 >::Entity &e)Dune::UGGrid< dim >
mark(const typename Traits::template Codim< 0 >::Entity &e, typename UG_NS< dim >::RefinementRule rule, int side=0)Dune::UGGrid< dim >
Dune::Grid::mark(int refCount, const typename Codim< 0 >::Entity &e)Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
maxLevel() const Dune::UGGrid< dim >
NONE enum valueDune::UGGrid< dim >
numBoundarySegments() const Dune::UGGrid< dim > [inline]
overlapSize(int codim) const Dune::UGGrid< dim > [inline]
overlapSize(int level, int codim) const Dune::UGGrid< dim > [inline]
postAdapt()Dune::UGGrid< dim >
preAdapt()Dune::UGGrid< dim >
RefinementType enum nameDune::UGGrid< dim >
saveState(const std::string &filename) const Dune::UGGrid< dim >
setClosureType(ClosureType type)Dune::UGGrid< dim > [inline]
setDefaultHeapSize(unsigned size)Dune::UGGrid< dim > [inline, static]
setPosition(const typename Traits::template Codim< dim >::EntityPointer &e, const FieldVector< double, dim > &pos)Dune::UGGrid< dim >
setRefinementType(RefinementType type)Dune::UGGrid< dim > [inline]
size(int level, int codim) const Dune::UGGrid< dim >
size(int codim) const Dune::UGGrid< dim > [inline]
size(int level, GeometryType type) const Dune::UGGrid< dim > [inline]
size(GeometryType type) const Dune::UGGrid< dim > [inline]
Traits typedefDune::UGGrid< dim >
UGGrid(unsigned int heapSize)Dune::UGGrid< dim >
UGGrid()Dune::UGGrid< dim >
UGGrid< 2 > classDune::UGGrid< dim > [friend]
UGGrid< 3 > classDune::UGGrid< dim > [friend]
UGGridEntity< 0, dim, const UGGrid< dim > > classDune::UGGrid< dim > [friend]
UGGridEntity< dim, dim, const UGGrid< dim > > classDune::UGGrid< dim > [friend]
UGGridEntityPointer classDune::UGGrid< dim > [friend]
UGGridGeometry< 0, dim, const UGGrid< dim > > classDune::UGGrid< dim > [friend]
UGGridGeometry< 1, 2, const UGGrid< dim > > classDune::UGGrid< dim > [friend]
UGGridGeometry< 2, 3, const UGGrid< dim > > classDune::UGGrid< dim > [friend]
UGGridGeometry< dim, dim, const UGGrid< dim > > classDune::UGGrid< dim > [friend]
UGGridHierarchicIterator< const UGGrid< dim > > classDune::UGGrid< dim > [friend]
UGGridIdSet< const UGGrid< dim >, false > classDune::UGGrid< dim > [friend]
UGGridIdSet< const UGGrid< dim >, true > classDune::UGGrid< dim > [friend]
UGGridLeafIndexSet< const UGGrid< dim > > classDune::UGGrid< dim > [friend]
UGGridLeafIntersection< const UGGrid< dim > > classDune::UGGrid< dim > [friend]
UGGridLeafIntersectionIterator< const UGGrid< dim > > classDune::UGGrid< dim > [friend]
UGGridLeafIterator classDune::UGGrid< dim > [friend]
UGGridLevelIndexSet< const UGGrid< dim > > classDune::UGGrid< dim > [friend]
UGGridLevelIntersection< const UGGrid< dim > > classDune::UGGrid< dim > [friend]
UGGridLevelIntersectionIterator< const UGGrid< dim > > classDune::UGGrid< dim > [friend]
UGGridLevelIterator classDune::UGGrid< dim > [friend]
~UGGrid()Dune::UGGrid< dim >

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