Dune::GridFactory< UGGrid< dimworld > > Class Template Reference
[GridFactory]

Specialization of the generic GridFactory for UGGrid. More...

#include <dune/grid/uggrid/uggridfactory.hh>

Inheritance diagram for Dune::GridFactory< UGGrid< dimworld > >:
Inheritance graph

List of all members.

Public Member Functions

 GridFactory ()
 Default constructor.
 GridFactory (UGGrid< dimworld > *grid)
 Constructor for a given grid object.
 ~GridFactory ()
 Destructor.
virtual void insertVertex (const FieldVector< ctype, dimworld > &pos)
 Insert a vertex into the coarse grid.
virtual void insertElement (const GeometryType &type, const std::vector< unsigned int > &vertices)
 Insert an element into the coarse grid.
void insertBoundarySegment (const std::vector< unsigned int > &vertices)
 Method to insert a boundary segment into a coarse grid.
void insertBoundarySegment (const std::vector< unsigned int > &vertices, const shared_ptr< BoundarySegment< dimworld > > boundarySegment)
 Method to insert an arbitrarily shaped boundary segment into a coarse grid.
virtual UGGrid< dimworld > * createGrid ()
 Finalize grid creation and hand over the grid.
virtual void insertVertex (const FieldVector< ctype, dimworld > &pos)=0
 Insert a vertex into the coarse grid.
virtual void insertElement (const GeometryType &type, const std::vector< unsigned int > &vertices, const shared_ptr< VirtualFunction< FieldVector< ctype, dimension >, FieldVector< ctype, dimworld > > > &elementParametrization)
 Insert a parametrized element into the coarse grid.
virtual void insertBoundarySegment (const std::vector< unsigned int > &vertices, const shared_ptr< BoundarySegment< dimension, dimworld > > &boundarySegment)
 insert an arbitrarily shaped boundary segment
virtual unsigned int insertionIndex (const typename Codim< 0 >::Entity &entity) const
 obtain an element's insertion index
virtual unsigned int insertionIndex (const typename Codim< dimension >::Entity &entity) const
 obtain a vertex' insertion index
virtual unsigned int insertionIndex (const typename UGGrid< dimworld >::LeafIntersection &intersection) const
 obtain a boundary's insertion index
virtual bool wasInserted (const typename UGGrid< dimworld >::LeafIntersection &intersection) const
 determine whether an intersection was inserted

Protected Types

enum  
 

The grid world dimension.

More...

Static Protected Attributes

static const int dimension
 dimension of the grid

Detailed Description

template<int dimworld>
class Dune::GridFactory< UGGrid< dimworld > >

Specialization of the generic GridFactory for UGGrid.

If you want to write a routine that reads a grid from some file into a Dune UGGrid object you have to know how to use the UGGrid grid factory. In the following we assume that you have a grid in some file format and an empty UGGrid object, created by one of its constructors. Hence, your file reader method signature may look like this:

    UGGrid<3>* readMyFileFormat(const std::string& filename)
    

Now, in order to create a valid UGGrid object do the following steps:

1) Create a GridFactory Object

Get a new GridFactory object by calling

    GridFactory<UGGrid<dim> > factory;
    

2) Enter the Vertices

Insert the grid vertices by calling

    factory.insertVertex(const FieldVector<double,dimworld>& position);
    

for each vertex. The order of insertion determines the level- and leaf indices of your level 0 vertices.

3) Enter the elements

For each element call

    factory.insertElement(Dune::GeometryType type, const std::vector<int>& vertices);
    

The parameters are

  • type - The element type. UG supports the types simplex and cube in 2d, and simplex, cube, prism, and pyramid in 3d.
  • vertices - The Ids of the vertices of this element.

The numbering of the vertices of each element is expected to follow the DUNE conventions. Refer to the page on reference elements for the details.

4) Parametrized Domains

UGGrid supports parametrized domains. That means that you can provide a smooth description of your grid boundary. The actual grid will always be piecewise linear; however, as you refine, the grid will approach your prescribed boundary. You don't have to do this. If your coarse grid boundary describes your domain well read on at Section 5.

In order to create curved boundary segments, for each segment you have to write a class which implements the correct geometry. These classes are then handed over to the UGGrid object. Boundary segment implementations must be derived from

    template <int dimworld> Dune::BoundarySegment
    

This is an abstract base class which requires you to overload the method

    virtual FieldVector< double, dimworld > operator() (const FieldVector< double, dimworld-1 > &local)
    

This methods must compute the world coordinates from the local ones on the boundary segment. Give these classes to your grid factory by calling

    factory.insertBoundarySegment(const std::vector<int>& vertices, 
                               const BoundarySegment<dimworld> *boundarySegment);
    

Control over the allocated objects is taken from you, and the grid object will take care of their destruction.

5) Finish construction

To finish off the construction of the UGGrid object call

    UGGrid<dim>* grid = factory.createGrid();
    

This time it is you who gets full responsibility for the allocated object.

Loading a Grid on a Parallel Machine

If you're working on a parallel machine, and you want to set up a parallel grid, proceed as described only on the rank-0 process. On the other processes just create a GridFactory and call createGrid() to obtain the grid object. This will create the grid on the master process and set up UG correctly on all other process. Call loadBalance() to actually distribute the grid.

Warning:
To use a parametrized boundary on a parallel machine you need to hand over the boundary segments to the grid factory on all processes. This behavior violates the Dune grid interface specification and will be corrected in the future.

Member Enumeration Documentation

anonymous enum [protected, inherited]

The grid world dimension.


Constructor & Destructor Documentation

template<int dimworld>
Dune::GridFactory< UGGrid< dimworld > >::GridFactory (  ) 

Default constructor.

template<int dimworld>
Dune::GridFactory< UGGrid< dimworld > >::GridFactory ( UGGrid< dimworld > *  grid  ) 

Constructor for a given grid object.

If you already have your grid object constructed you can hand it over using this constructor. A reason may be that you need a UGGrid object with a non-default heap size.

If you construct your factory class using this constructor the pointer handed over to you by the method createGrid() is the one you supplied here.

template<int dimworld>
Dune::GridFactory< UGGrid< dimworld > >::~GridFactory (  ) 

Destructor.


Member Function Documentation

template<int dimworld>
virtual UGGrid<dimworld>* Dune::GridFactory< UGGrid< dimworld > >::createGrid (  )  [virtual]

Finalize grid creation and hand over the grid.

The receiver takes responsibility of the memory allocated for the grid

Implements Dune::GridFactoryInterface< UGGrid< dimworld > >.

template<int dimworld>
void Dune::GridFactory< UGGrid< dimworld > >::insertBoundarySegment ( const std::vector< unsigned int > &  vertices  )  [virtual]

Method to insert a boundary segment into a coarse grid.

Using this method is optional. It only influences the ordering of the segments

Parameters:
vertices The indices of the vertices of the segment

Implements Dune::GridFactoryInterface< UGGrid< dimworld > >.

virtual void Dune::GridFactoryInterface< UGGrid< dimworld > >::insertBoundarySegment ( const std::vector< unsigned int > &  vertices,
const shared_ptr< BoundarySegment< dimension, dimworld > > &  boundarySegment 
) [inline, virtual, inherited]

insert an arbitrarily shaped boundary segment

This method inserts a boundary segment into the coarse grid.

Parameters:
[in] vertices the indices of the vertices of the segment
[in] boundarySegment user defined implementation of the boundary segment's geometry
template<int dimworld>
void Dune::GridFactory< UGGrid< dimworld > >::insertBoundarySegment ( const std::vector< unsigned int > &  vertices,
const shared_ptr< BoundarySegment< dimworld > >  boundarySegment 
)

Method to insert an arbitrarily shaped boundary segment into a coarse grid.

Parameters:
vertices The indices of the vertices of the segment
boundarySegment Class implementing the geometry of the boundary segment.
template<int dimworld>
virtual void Dune::GridFactory< UGGrid< dimworld > >::insertElement ( const GeometryType &  type,
const std::vector< unsigned int > &  vertices 
) [virtual]

Insert an element into the coarse grid.

Parameters:
type The GeometryType of the new element
vertices The vertices of the new element, using the DUNE numbering

Implements Dune::GridFactoryInterface< UGGrid< dimworld > >.

virtual void Dune::GridFactoryInterface< UGGrid< dimworld > >::insertElement ( const GeometryType &  type,
const std::vector< unsigned int > &  vertices,
const shared_ptr< VirtualFunction< FieldVector< ctype, dimension >, FieldVector< ctype, dimworld > > > &  elementParametrization 
) [inline, virtual, inherited]

Insert a parametrized element into the coarse grid.

Parameters:
type The GeometryType of the new element
vertices The vertices of the new element, using the DUNE numbering
elementParametrization A function prescribing the shape of this element

Make sure the inserted element is not inverted (this holds even for simplices). There are grids that can't handle inverted elements.

virtual unsigned int Dune::GridFactoryInterface< UGGrid< dimworld > >::insertionIndex ( const typename Codim< dimension >::Entity entity  )  const [inline, virtual, inherited]

obtain a vertex' insertion index

Data can be associated to the created macro grid using the insertion index of each entity that has been inserted during the grid creation process.

Between grid construction (createGrid) and the first grid modification, this method allows to obtain this insertion index from the grid factory. This way, data can be stored using the index maps provided by the grid.

Parameters:
[in] entity entity whose insertion index is requested
Returns:
insertion index of the entity
virtual unsigned int Dune::GridFactoryInterface< UGGrid< dimworld > >::insertionIndex ( const typename Codim< 0 >::Entity entity  )  const [inline, virtual, inherited]

obtain an element's insertion index

Data can be associated to the created macro grid using the insertion index of each entity that has been inserted during the grid creation process.

Between grid construction (createGrid) and the first grid modification, this method allows to obtain this insertion index from the grid factory. This way, data can be stored using the index maps provided by the grid.

Parameters:
[in] entity entity whose insertion index is requested
Returns:
insertion index of the entity
virtual unsigned int Dune::GridFactoryInterface< UGGrid< dimworld > >::insertionIndex ( const typename UGGrid< dimworld > ::LeafIntersection &  intersection  )  const [inline, virtual, inherited]

obtain a boundary's insertion index

Data can be associated to the created macro grid using the insertion index of each entity that has been inserted during the grid creation process.

Between grid construction (createGrid) and the first grid modification, this method allows to obtain this insertion index from the grid factory. This way, data can be stored using the index maps provided by the grid.

Parameters:
[in] intersection intersection whose insertion index is requested
Returns:
insertion index of the intersection
Note:
The insertion index can only be obtained for boundary intersections that were actually inserted (see also wasInserted).
virtual void Dune::GridFactoryInterface< UGGrid< dimworld > >::insertVertex ( const FieldVector< ctype, dimworld > &  pos  )  [pure virtual, inherited]

Insert a vertex into the coarse grid.

template<int dimworld>
virtual void Dune::GridFactory< UGGrid< dimworld > >::insertVertex ( const FieldVector< ctype, dimworld > &  pos  )  [virtual]

Insert a vertex into the coarse grid.

virtual bool Dune::GridFactoryInterface< UGGrid< dimworld > >::wasInserted ( const typename UGGrid< dimworld > ::LeafIntersection &  intersection  )  const [inline, virtual, inherited]

determine whether an intersection was inserted

This method allows checking wheter an intersection was actually inserted into the grid factory.

Note:
Not all boundary segments need to be inserted into the grid factory.
This method returns false for all interior intersections
Parameters:
[in] intersection intersection in question
Returns:
true, if the intersection was inserted

Member Data Documentation

const int Dune::GridFactoryInterface< UGGrid< dimworld > >::dimension [static, protected, inherited]

dimension of the grid


The documentation for this class was generated from the following file:

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