createGrid() | Dune::GridFactory< UGGrid< dimworld > > | [virtual] |
GridFactory() | Dune::GridFactory< UGGrid< dimworld > > | |
GridFactory(UGGrid< dimworld > *grid) | Dune::GridFactory< UGGrid< dimworld > > | |
GridFactoryInterface() | Dune::GridFactoryInterface< GridType > | [inline] |
GridFactoryInterface(GridType *grid) | Dune::GridFactoryInterface< GridType > | [inline] |
insertBoundarySegment(const std::vector< unsigned int > vertices, const BoundarySegment< dimworld > *boundarySegment) | Dune::GridFactory< UGGrid< dimworld > > | [virtual] |
insertElement(const GeometryType &type, const std::vector< unsigned int > &vertices) | Dune::GridFactory< UGGrid< dimworld > > | [virtual] |
insertVertex(const FieldVector< ctype, dimworld > &pos) | Dune::GridFactory< UGGrid< dimworld > > | [virtual] |
Dune::GridFactoryInterface::insertVertex(const FieldVector< ctype, dimworld > &pos)=0 | Dune::GridFactoryInterface< GridType > | [pure virtual] |
~GridFactory() | Dune::GridFactory< UGGrid< dimworld > > |