#include <gridfactory.hh>
This is the unspecialized class, which does nothing. All work is done in the specializations for the different grid types.
Public Member Functions | |
GridFactory () | |
Default constructor. | |
GridFactory (GridType *grid) | |
Constructor for a given grid object. | |
virtual void | insertVertex (const FieldVector< ctype, dimworld > &pos) |
Insert a vertex into the coarse grid. | |
virtual void | insertElement (GeometryType type, const std::vector< unsigned int > &vertices) |
Insert an element into the coarse grid. | |
virtual GridType * | createGrid () |
Finalize grid creation and hand over the grid. | |
virtual void | insertElement (const GeometryType &type, const std::vector< unsigned int > &vertices)=0 |
Insert an element into the coarse grid. | |
virtual void | insertBoundarySegment (const std::vector< unsigned int > vertices, const BoundarySegment< dimworld > *boundarySegment) |
Method to insert an arbitrarily shaped boundary segment into a coarse grid. |
Dune::GridFactory< GridType >::GridFactory | ( | GridType * | grid | ) | [inline] |
Constructor for a given grid object.
If you already have your grid object constructed you can hand it over using this constructor. A reason may be that you have need a UGGrid object with a non-default heap size.
If you construct your factory class using this constructor the pointer handed over to you by the method createGrid() is the one you supplied here.
virtual void Dune::GridFactory< GridType >::insertElement | ( | GeometryType | type, | |
const std::vector< unsigned int > & | vertices | |||
) | [inline, virtual] |
Insert an element into the coarse grid.
type | The GeometryType of the new element | |
vertices | The vertices of the new element, using the DUNE numbering |
Referenced by Dune::StarCDReader< GridType >::read().
virtual GridType* Dune::GridFactory< GridType >::createGrid | ( | ) | [inline, virtual] |
Finalize grid creation and hand over the grid.
The receiver takes responsibility of the memory allocated for the grid
Implements Dune::GridFactoryInterface< GridType >.
Referenced by Dune::GridFactory< AlbertaGrid< dim, dimworld > >::createGrid(), Dune::StarCDReader< GridType >::read(), and Dune::AmiraMeshReader< GridType >::read().
virtual void Dune::GridFactoryInterface< GridType >::insertElement | ( | const GeometryType & | type, | |
const std::vector< unsigned int > & | vertices | |||
) | [pure virtual, inherited] |
Insert an element into the coarse grid.
type | The GeometryType of the new element | |
vertices | The vertices of the new element, using the DUNE numbering |
Implemented in Dune::GridFactory< AlbertaGrid< dim, dimworld > >, and Dune::GridFactory< UGGrid< dimworld > >.
virtual void Dune::GridFactoryInterface< GridType >::insertBoundarySegment | ( | const std::vector< unsigned int > | vertices, | |
const BoundarySegment< dimworld > * | boundarySegment | |||
) | [inline, virtual, inherited] |
Method to insert an arbitrarily shaped boundary segment into a coarse grid.
vertices | The indices of the vertices of the segment | |
boundarySegment | Class implementing the geometry of the boundary segment. The grid object takes control of this object and deallocates it when destructing itself. |
Reimplemented in Dune::GridFactory< UGGrid< dimworld > >.