Dune::SGrid< dim, dimworld > Member List

This is the complete list of members for Dune::SGrid< dim, dimworld >, including all inherited members.

adapt()Dune::SGrid< dim, dimworld > [inline]
asImp()Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline, protected]
asImp() const Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline, protected]
calc_codim(int level, const array< int, dim > &z) const Dune::SGrid< dim, dimworld > [inline]
comm() const Dune::SGrid< dim, dimworld > [inline]
communicate(T &t, InterfaceType iftype, CommunicationDirection dir, int level)Dune::SGrid< dim, dimworld > [inline]
Dune::GridDefaultImplementation::communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir, int level) const Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline]
Dune::GridDefaultImplementation::communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir) const Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline]
compress(int level, const array< int, dim > &z) const Dune::SGrid< dim, dimworld > [inline]
ctype typedefDune::SGrid< dim, dimworld >
dimension enum valueDune::Grid< dim, dimworld, ct, GridFamily >
dimensionworld enum valueDune::Grid< dim, dimworld, ct, GridFamily >
dims(int level) const Dune::SGrid< dim, dimworld > [inline]
exists(int level, const array< int, dim > &zred) const Dune::SGrid< dim, dimworld > [inline]
expand(int level, const array< int, dim > &r, int b) const Dune::SGrid< dim, dimworld > [inline]
getMark(const typename Traits::template Codim< 0 >::EntityPointer &) const Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline]
Dune::Grid::getMark(const typename Codim< 0 >::EntityPointer &e) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
getRealImplementation(InterfaceType &i) const Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline, protected]
ghostSize(int level, int codim)Dune::SGrid< dim, dimworld > [inline]
ghostSize(int level, int codim) const Dune::SGrid< dim, dimworld > [inline]
ghostSize(int codim) const Dune::SGrid< dim, dimworld > [inline]
global_size(int codim) const Dune::SGrid< dim, dimworld > [inline]
globalIdSet() const Dune::SGrid< dim, dimworld > [inline]
globalRefine(int refCount)Dune::SGrid< dim, dimworld > [inline]
lbegin(int level) const Dune::SGrid< dim, dimworld > [inline]
lbegin(int level) const Dune::SGrid< dim, dimworld > [inline]
leafbegin() const Dune::SGrid< dim, dimworld > [inline]
leafbegin() const Dune::SGrid< dim, dimworld > [inline]
leafend() const Dune::SGrid< dim, dimworld > [inline]
leafend() const Dune::SGrid< dim, dimworld > [inline]
leafIndexSet() const Dune::SGrid< dim, dimworld > [inline]
lend(int level) const Dune::SGrid< dim, dimworld > [inline]
lend(int level) const Dune::SGrid< dim, dimworld > [inline]
levelIndexSet(int level) const Dune::SGrid< dim, dimworld > [inline]
loadBalance()Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline]
loadBalance(DataHandle &data)Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline]
localIdSet() const Dune::SGrid< dim, dimworld > [inline]
lowerLeft() const Dune::SGrid< dim, dimworld > [inline]
mark(int refCount, const typename Traits::template Codim< 0 >::EntityPointer &e)Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline]
Dune::Grid::mark(int refCount, const typename Codim< 0 >::EntityPointer &e)Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
maxLevel() const Dune::SGrid< dim, dimworld > [inline]
n(int level, const array< int, dim > &z) const Dune::SGrid< dim, dimworld > [inline]
name() const Dune::SGrid< dim, dimworld > [inline]
overlapSize(int level, int codim)Dune::SGrid< dim, dimworld > [inline]
overlapSize(int level, int codim) const Dune::SGrid< dim, dimworld > [inline]
overlapSize(int codim) const Dune::SGrid< dim, dimworld > [inline]
partition(int level, const array< int, dim > &z) const Dune::SGrid< dim, dimworld > [inline]
pos(int level, array< int, dim > &z) const Dune::SGrid< dim, dimworld > [inline]
postAdapt()Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline]
preAdapt()Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline]
SGrid(const int *N_, const sgrid_ctype *H_)Dune::SGrid< dim, dimworld > [inline]
SGrid(const int *N_, const sgrid_ctype *L_, const sgrid_ctype *H_)Dune::SGrid< dim, dimworld > [inline]
SGrid(FieldVector< int, dim > N_, FieldVector< sgrid_ctype, dim > L_, FieldVector< sgrid_ctype, dim > H_)Dune::SGrid< dim, dimworld > [inline]
SGrid()Dune::SGrid< dim, dimworld > [inline]
size(int level, int codim) const Dune::SGrid< dim, dimworld > [inline]
size(int codim) const Dune::SGrid< dim, dimworld > [inline]
size(int level, GeometryType type) const Dune::SGrid< dim, dimworld > [inline]
size(GeometryType type) const Dune::SGrid< dim, dimworld > [inline]
Traits typedefDune::SGrid< dim, dimworld >
upperRight() const Dune::SGrid< dim, dimworld > [inline]
z(int level, int i, int codim) const Dune::SGrid< dim, dimworld > [inline]
~SGrid()Dune::SGrid< dim, dimworld > [inline]

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