Dune::RefinementImp::HCube::RefinementGrid< dimension > Member List

This is the complete list of members for Dune::RefinementImp::HCube::RefinementGrid< dimension >, including all inherited members.

adapt()Dune::SGrid< dimension, dimension > [inline]
asImp()Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline, protected]
asImp() constDune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline, protected]
BaseType typedefDune::RefinementImp::HCube::RefinementGrid< dimension >
calc_codim(int level, const FixedArray< int, dim > &z) constDune::SGrid< dimension, dimension >
comm() constDune::SGrid< dimension, dimension > [inline]
communicate(T &t, InterfaceType iftype, CommunicationDirection dir, int level)Dune::SGrid< dimension, dimension > [inline]
Dune::GridDefaultImplementation::communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir, int level) constDune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline]
Dune::GridDefaultImplementation::communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir) constDune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline]
compress(int level, const FixedArray< int, dim > &z) constDune::SGrid< dimension, dimension >
ctype typedefDune::SGrid< dimension, dimension >
dimension enum valueDune::Grid< dim, dimworld, ct, GridFamily >
dimensionworld enum valueDune::Grid< dim, dimworld, ct, GridFamily >
dims(int level) constDune::SGrid< dimension, dimension > [inline]
exists(int level, const FixedArray< int, dim > &zred) constDune::SGrid< dimension, dimension >
expand(int level, const FixedArray< int, dim > &r, int b) constDune::SGrid< dimension, dimension >
getMark(T &) const Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline]
getRealImplementation(InterfaceType &i) constDune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline, protected]
ghostSize(int level, int codim)Dune::SGrid< dimension, dimension > [inline]
ghostSize(int level, int codim) const Dune::SGrid< dimension, dimension > [inline]
ghostSize(int codim) constDune::SGrid< dimension, dimension > [inline]
global_size(int codim) constDune::SGrid< dimension, dimension >
globalIdSet() constDune::SGrid< dimension, dimension > [inline]
globalRefine(int refCount)Dune::SGrid< dimension, dimension >
instance()Dune::RefinementImp::HCube::RefinementGrid< dimension > [static]
lbegin(int level) constDune::SGrid< dimension, dimension >
lbegin(int level) constDune::SGrid< dimension, dimension > [inline]
leafbegin() constDune::SGrid< dimension, dimension >
leafbegin() constDune::SGrid< dimension, dimension > [inline]
leafend() constDune::SGrid< dimension, dimension >
leafend() constDune::SGrid< dimension, dimension > [inline]
leafIndexSet() constDune::SGrid< dimension, dimension > [inline]
lend(int level) constDune::SGrid< dimension, dimension >
lend(int level) constDune::SGrid< dimension, dimension > [inline]
levelIndexSet(int level) constDune::SGrid< dimension, dimension > [inline]
loadBalance()Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline]
loadBalance(DataHandle &data)Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline]
localIdSet() constDune::SGrid< dimension, dimension > [inline]
lowerLeft() constDune::SGrid< dimension, dimension > [inline]
mark(int refCount, T &e)Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline]
maxLevel() constDune::SGrid< dimension, dimension >
n(int level, const FixedArray< int, dim > z) constDune::SGrid< dimension, dimension >
name() constDune::SGrid< dimension, dimension > [inline]
overlapSize(int level, int codim)Dune::SGrid< dimension, dimension > [inline]
overlapSize(int level, int codim) const Dune::SGrid< dimension, dimension > [inline]
overlapSize(int codim) constDune::SGrid< dimension, dimension > [inline]
partition(int level, const FixedArray< int, dim > &z) constDune::SGrid< dimension, dimension >
pos(int level, FixedArray< int, dim > &z) constDune::SGrid< dimension, dimension >
postAdapt()Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline]
preAdapt()Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline]
refineTo(int level)Dune::RefinementImp::HCube::RefinementGrid< dimension >
SGrid(const int *N_, const sgrid_ctype *H_)Dune::SGrid< dimension, dimension >
SGrid(const int *N_, const sgrid_ctype *L_, const sgrid_ctype *H_)Dune::SGrid< dimension, dimension >
SGrid(FieldVector< int, dim > N_, FieldVector< sgrid_ctype, dim > L_, FieldVector< sgrid_ctype, dim > H_)Dune::SGrid< dimension, dimension >
SGrid()Dune::SGrid< dimension, dimension >
size(int level, int codim) const Dune::SGrid< dimension, dimension >
size(int codim) constDune::SGrid< dimension, dimension > [inline]
size(int level, GeometryType type) constDune::SGrid< dimension, dimension > [inline]
size(GeometryType type) constDune::SGrid< dimension, dimension > [inline]
This typedefDune::RefinementImp::HCube::RefinementGrid< dimension >
Traits typedefDune::SGrid< dimension, dimension >
upperRight() constDune::SGrid< dimension, dimension > [inline]
z(int level, int i, int codim) constDune::SGrid< dimension, dimension >
~SGrid()Dune::SGrid< dimension, dimension >

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