Dune::ALU3dGrid< dim, dimworld, elType > Member List

This is the complete list of members for Dune::ALU3dGrid< dim, dimworld, elType >, including all inherited members.

adapt()Dune::ALU3dGrid< dim, dimworld, elType > [inline]
adapt(DofManagerType &dm, RestrictProlongOperatorType &rp, bool verbose=false)Dune::ALU3dGrid< dim, dimworld, elType > [inline]
ALU3dGrid(const std::string macroTriangFilename, int myrank=-1)Dune::ALU3dGrid< dim, dimworld, elType > [inline, protected]
ALU3dGrid(const MyType &g)Dune::ALU3dGrid< dim, dimworld, elType > [protected]
asImp()Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline, protected]
asImp() constDune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline, protected]
calcExtras()Dune::ALU3dGrid< dim, dimworld, elType > [inline, protected]
calcMaxLevel()Dune::ALU3dGrid< dim, dimworld, elType > [inline, protected]
checkMacroGrid()Dune::ALU3dGrid< dim, dimworld, elType > [inline, protected]
checkMacroGridFile(const std::string filename)Dune::ALU3dGrid< dim, dimworld, elType > [inline, protected]
comm() constDune::ALU3dGrid< dim, dimworld, elType > [inline]
communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir, int level) constDune::ALU3dGrid< dim, dimworld, elType > [inline]
communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir) constDune::ALU3dGrid< dim, dimworld, elType > [inline]
Dune::GridDefaultImplementation::communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir, int level) constDune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline]
Dune::GridDefaultImplementation::communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir) constDune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline]
ctype typedefDune::Grid< dim, dimworld, ct, GridFamily >
dimension enum valueDune::Grid< dim, dimworld, ct, GridFamily >
dimensionworld enum valueDune::Grid< dim, dimworld, ct, GridFamily >
geomTypes(int codim) constDune::ALU3dGrid< dim, dimworld, elType > [inline]
getMark(const typename Traits::template Codim< 0 >::EntityPointer &) const Dune::ALU3dGrid< dim, dimworld, elType > [inline]
Dune::GridDefaultImplementation::getMark(T &) const Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline]
getRealImplementation(InterfaceType &i) constDune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline, protected]
ghostSize(int level, int codim) const Dune::ALU3dGrid< dim, dimworld, elType > [inline]
ghostSize(int codim) constDune::ALU3dGrid< dim, dimworld, elType > [inline]
global_size(int cd) constDune::ALU3dGrid< dim, dimworld, elType > [inline]
globalIdSet() constDune::ALU3dGrid< dim, dimworld, elType > [inline]
GlobalIdSet typedefDune::ALU3dGrid< dim, dimworld, elType > [protected]
GlobalIdSetImp typedefDune::ALU3dGrid< dim, dimworld, elType > [protected]
globalRefine(int refCount)Dune::ALU3dGrid< dim, dimworld, elType > [inline]
HierarchicIndexSet typedefDune::ALU3dGrid< dim, dimworld, elType >
lbegin(int level) constDune::ALU3dGrid< dim, dimworld, elType > [inline]
lbegin(int level) constDune::ALU3dGrid< dim, dimworld, elType >
leafbegin() constDune::ALU3dGrid< dim, dimworld, elType >
leafbegin() constDune::ALU3dGrid< dim, dimworld, elType >
leafend() constDune::ALU3dGrid< dim, dimworld, elType >
leafend() constDune::ALU3dGrid< dim, dimworld, elType >
leafIndexSet() constDune::ALU3dGrid< dim, dimworld, elType > [inline]
LeafIndexSetImp typedefDune::ALU3dGrid< dim, dimworld, elType >
LeafIteratorImp typedefDune::ALU3dGrid< dim, dimworld, elType > [protected]
lend(int level) constDune::ALU3dGrid< dim, dimworld, elType > [inline]
lend(int level) constDune::ALU3dGrid< dim, dimworld, elType >
levelIndexSet(int level) constDune::ALU3dGrid< dim, dimworld, elType > [inline]
LevelIndexSetImp typedefDune::ALU3dGrid< dim, dimworld, elType >
loadBalance()Dune::ALU3dGrid< dim, dimworld, elType > [inline]
loadBalance(DataHandle &data)Dune::ALU3dGrid< dim, dimworld, elType > [inline]
localIdSet() constDune::ALU3dGrid< dim, dimworld, elType > [inline]
LocalIdSet typedefDune::ALU3dGrid< dim, dimworld, elType > [protected]
LocalIdSetImp typedefDune::ALU3dGrid< dim, dimworld, elType > [protected]
mark(int refCount, const typename Traits::template Codim< 0 >::EntityPointer &ep)Dune::ALU3dGrid< dim, dimworld, elType > [inline]
Dune::GridDefaultImplementation::mark(int refCount, T &e)Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily > [inline]
MAXL enum valueDune::ALU3dGrid< dim, dimworld, elType > [protected]
maxLevel() constDune::ALU3dGrid< dim, dimworld, elType > [inline]
name() constDune::ALU3dGrid< dim, dimworld, elType > [inline]
newElementsChunk_ enum valueDune::ALU3dGrid< dim, dimworld, elType > [protected]
operator=(const MyType &g)Dune::ALU3dGrid< dim, dimworld, elType > [protected]
overlapSize(int level, int codim) const Dune::ALU3dGrid< dim, dimworld, elType > [inline]
overlapSize(int codim) constDune::ALU3dGrid< dim, dimworld, elType > [inline]
postAdapt()Dune::ALU3dGrid< dim, dimworld, elType > [inline]
preAdapt()Dune::ALU3dGrid< dim, dimworld, elType > [inline]
readGrid(const std::string filename, alu3d_ctype &time)Dune::ALU3dGrid< dim, dimworld, elType > [inline]
recalcGlobalSize()Dune::ALU3dGrid< dim, dimworld, elType > [protected]
referenceElement() constDune::ALU3dGrid< dim, dimworld, elType > [inline]
ReferenceElementType typedefDune::ALU3dGrid< dim, dimworld, elType >
refineEstimate_ enum valueDune::ALU3dGrid< dim, dimworld, elType > [protected]
size(int level, int cd) constDune::ALU3dGrid< dim, dimworld, elType > [inline]
size(int codim) constDune::ALU3dGrid< dim, dimworld, elType > [inline]
size(int level, GeometryType type) constDune::ALU3dGrid< dim, dimworld, elType > [inline]
size(GeometryType type) constDune::ALU3dGrid< dim, dimworld, elType > [inline]
Traits typedefDune::ALU3dGrid< dim, dimworld, elType >
writeGrid(const std::string filename, alu3d_ctype time) constDune::ALU3dGrid< dim, dimworld, elType > [inline]
~ALU3dGrid()Dune::ALU3dGrid< dim, dimworld, elType > [inline]

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